Merchant Trading Has Major Issues
Hello,
I have many quad stash tabs for trading and it feels very frustating to not be able to convert them to merchant tabs. The way I trade is having a tiered pricing system (60 div, 50 div, 40 div ... 3 div, 2 div, 1 div) spread among my quad stash tabs. Once all tabs are full, I sell for gold the cheapest one and reduce the price of all tabs. At any one time I have over a thousand items for sale. It takes less than a minute to change all of their prices. Now with the new merchant system, you have to manually set the price for each item. That means if I wanted to change the price for all items for sale, it would take many hours. That makes impractical to maintain a large amount of items with prices updated. Since all my trades are done on the quad tabs, I would need to purchase a lot of merchant tabs to be able to use the new system. If merchant tabs are necessary due to monetization strategy, I'd suggest the following fixes: - Create quad merchant tabs and allow us to convert quad tabs to them. - Make the merchant tabs pricing structure behave as premium tabs, letting us set prices for the whole tab. - Let merchant tabs live in our stash, having to go to the npc to sell items is incovenient. I came back to POE2 after a few months hiatus because I was thrilled to interact with the automated trading system, but after opening the game and seeing how it works, I am in disbelief on how inneficient it is for players that like to sell many items at once. I also feel cheated to have bought many quad stash tabs, that are of no use for the automated trading system. This is a very frustating issue for me and greatly diminishes my enjoyment of the game. Thanks, Skyrk Last edited by skyrk#5219 on Aug 30, 2025, 1:23:48 AM Last bumped on Sep 18, 2025, 5:52:24 PM
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If you want to sell so much stuff, maybe you should go play Supermarket Simulator instead.
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Honestly it sounds like you were swamping/spamming the market and now you're going to have to be a little more selective in what you trade? I don't know. Might be a good thing.
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People being dismissive are missing the point. He has a great system, and it's his prerogative to make a lot of trades if he wishes.
I think that the idea of automatic sales is fantastic, but their implementation of it was a total blunder. I wish premium tabs were just used for the same purpose. Just add "merchant sale" as an option (or make "EXACT PRICE" sell automatically, this idea has been thrown around for a long time now). Everything else can remain the same. No need for any of this headache. |
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To say that "Merchant Trading is Useless" just because it doesn't fit your isolated trading scheme is idiotic. You seem like one of those people that spend more time merching items/reselling rather than actually playing the game itself.
Are you even aware that most people probably don't even come close to selling 3,000 items in their entire season? Most people don't have a purpose for "19 quad stash tabs" either. Clearly, you fall outside of the scope of GGG's original design which was only meant to test the feasibility of implementing a new method for trading. Obviously, this is expected to improve as time goes on. I agree with your suggestions, but you can't expect GGG to address every aspect of a new trading system on its first iteration. |
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" I mean, did he though? What sounded great about it to you? Having 3,000 items on the market at one time sounds to me like a bloated, inefficient system where he was probably hand-picking the best of the best and then just dumping absolutely every single other item he ever picked up into quad tabs to pollute the market with flat-priced items most of which probably sat there for weeks or months doing nothing but making it hard for the rest of us to search and find the items we're looking for. Like, at a generous 60s per trade 3,000 items would take over two consecutive days of non-stop trading to sell. The only way someone can support an inventory of this size is if most of the items are just vendor trash that nobody's ever going to buy so again I'm not sure where the great part comes in. Last edited by Kerchunk#7797 on Aug 29, 2025, 10:23:10 PM
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Hello folks,
You made some fair points. The tone of my post was a bit agressive because I was frustrated by the changes, I apologize. I agree my system is niche and not something most players do. But to a smaller extent, players do often use all-tab pricing, and many players who purchased quad tabs want to convert them to merchant tabs but cant, and that is certainly frustating. Regarding the sheer amount of items I sell, like I mentioned, I very much enjoy trading. I logged most of my sales and sold around 500 items for about 2000 divs during my playtime. I spend most of the time crafting and gambling items. I will tone down my original post, it was not my intention to be divisive. Thanks for the feedback, Skyrk |
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Did you really spend most of your time crafting and trading over playing the game? Not being judgmental over how you enjoy a game. I just don't think I've ever seen anyone say this before.
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" Odly yes hehe. I think around 60% of the time I spent on the crafting/buying/selling aspect of the game. Even for mapping, I would buy 100s of white T15s and spend quite a while crafting them to only map the top 10%~, that coupled with buffed towers made rare mobs drop many tier 5 items at once, which I would then analyse and put for sale. I also enjoyed the expedition crafting system, buying millions in amulets/rings to find good ones for sale, gambling stellar amulets etc. I even bought a few rare tabs to see if I could find good items I could sell, you'd be surprised how often people leave good items on their "trash" tab, but this one was much time consuming. I agree that is an unusual way to play, that's why the lack of quad merchant tabs, and lack of funcionality to set prices for the whole tab impact me so much. |
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I think the biggest concern I have with this particular problem is that although there's not an auto-pricing of each tab, there IS a price saving function
This means that you can set a price for an item, and then any CTRL+Clicks after will be that price Hypothetically speaking, if you filled your tabs that are named a specific price (60 div, 40 div, 20, etc.), you can pull the lot to your inventory from a tab, CTRL+Click an item, set 60 div, then CTRL+Click and it'll save the 60 Div price, so you can just confirm and send in the item. This moves time spent from manual trading (I'm sure you love those players who enter hideout and then AFK for an eternity, yeah?) to a little extra time placing items into the merchant tab, but I wouldn't call it particularly egregious Doesn't this particular method solve your issue kinda? Use your quads to sort items by price, shove them over to merchant tabs when you're ready to sell |
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