Asynchronous Trade FAQ

"
If I convert Premium Stash Tabs to Merchant's Tabs,Can the merchant tag be used only after encountering NPC in Chapter 4?


I believe you still have to play through the campaign to unlock the NPC to be able to use the merchant tabs... converting the tabs just "gives" you the tabs, you will have to unlock the NPC like everyone else, in order to use them.
★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★
★ Deli Music Off #3450767 ★
★ Bestiary QOL #3380585 ★
★ Challenge (22) Equipped Elites 3804128 ★
"
Hey loving this! Quick questions?

The buyers are going to go to the same instance of Hideout that I am in or the system creates a new one? Just concerned about the possible griefing and bothering people.

And I understand the concept of 'you need to buy a merchant's tab to use the system'. But it wouldn't be better to at least give like a mini tab of something like 40 slots to people who don't have them? If the goal is to encourage the use of the system I think that a mini tab would be the best way to do it, on top of that is a nice helping hand for newer players who don't have the tabs.

Lastly, couldn't you make it in a way where the premium tabs that you convert to merchants are still normal premium on the first game. Since we don't know when this will be added in the first one, isn't converting a tab kinda deleting it until the release of this system?
Also, couldn't you do the same for SSF leagues? Because it will be pretty much deleting the tab in those leagues.


I saw on a podcast video yesterday they were talking about this and I believe they have made things put in place to prevent you being locked out of your own hideout, or so many people, etc. There is a number of slots, almost similar to how a guild hideout works. IIRC
★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★
★ Deli Music Off #3450767 ★
★ Bestiary QOL #3380585 ★
★ Challenge (22) Equipped Elites 3804128 ★
BOM DEMAISSSS, NICE GAME! SALVE BR
Do you need to have the currency in your inventory when buying the items or is the currency automatically taken from your stash?
I understand that in each new league, you must complete a Act 4 quest to unlock Ange for that league and that league only.

But the way this will work in Hardcore Leagues is still ambiguous since GGG hasn't mentioned this and no interviewer has asked the question.

So:
Will the introduction of Ange be a change of permanent unlocking of Ange for your Hideout? Or will it stay the punishing current campaign-based restriction?

At the moment, to access the Currency Exchange on ANY Hardcore character, you must currently be in Cruel or later.
And to have Alva in your Hideout, you must currently be using a character that has finished Cruel and is in the Endgame.
Meaning: no matter how many times you clear the campaign in a Hardcore League, you cannot use the Currency Exchange in that league as a new character until you reach Cruel.
Even if you currently have a character in Endgame in Hardcore, you cannot access the Currency Exchange as a different in the same Hardcore League before reaching Cruel.

While the new system is a improvement, since you can at least have a Hideout NPC before endgame, and we don't have to slog through the monotony of Act 1-3 hard mode to have the more efficient system, this does raise issues for the new trade system.

If dying on a .3 HC character means Ange can't be used at all until Act 4, this is disincentivizing individual Hardcore players from converting Merchant tabs, or even buying new Merchant tabs. And from there, the meta will be to use them for less than softcore. Less people can access it = less people will use it = more opportunity cost and less return on investment.

Sacrificing storage space for half the campaign for returns only accessible for after half of the campaign feels bad.
After a character dies, trading is a way to speed up getting back to where you were after losing your investments, while breaking the monotony and disappointment of having to repeat the campaign once again.
And merchant tabs will probably be commonly used as hybrid storage; I may use this later, but selling it is just as good. Premium tabs are mostly inferior in all ways in this respect.

Last of all, popular streamers usually play Hardcore, and this will probably be a blow to morale if it remains the same type of system.

So that's my case for why it *shouldn't be that way*, but ultimately my question is: what is the intended implementation strategy at the moment?

And if the punishment system is still in place, there is still time to fix this so please please reconsider.
"
I understand that in each new league, you must complete a Act 4 quest to unlock Ange for that league and that league only.

But the way this will work in Hardcore Leagues is still ambiguous since GGG hasn't mentioned this and no interviewer has asked the question.

So:
Will the introduction of Ange be a change of permanent unlocking of Ange for your Hideout? Or will it stay the punishing current campaign-based restriction?

Spoiler

At the moment, to access the Currency Exchange on ANY Hardcore character, you must currently be in Cruel or later.
And to have Alva in your Hideout, you must currently be using a character that has finished Cruel and is in the Endgame.
Meaning: no matter how many times you clear the campaign in a Hardcore League, you cannot use the Currency Exchange in that league as a new character until you reach Cruel.
Even if you currently have a character in Endgame in Hardcore, you cannot access the Currency Exchange as a different in the same Hardcore League before reaching Cruel.

While the new system is a improvement, since you can at least have a Hideout NPC before endgame, and we don't have to slog through the monotony of Act 1-3 hard mode to have the more efficient system, this does raise issues for the new trade system.

If dying on a .3 HC character means Ange can't be used at all until Act 4, this is disincentivizing individual Hardcore players from converting Merchant tabs, or even buying new Merchant tabs. And from there, the meta will be to use them for less than softcore. Less people can access it = less people will use it = more opportunity cost and less return on investment.

Sacrificing storage space for half the campaign for returns only accessible for after half of the campaign feels bad.
After a character dies, trading is a way to speed up getting back to where you were after losing your investments, while breaking the monotony and disappointment of having to repeat the campaign once again.
And merchant tabs will probably be commonly used as hybrid storage; I may use this later, but selling it is just as good. Premium tabs are mostly inferior in all ways in this respect.

Last of all, popular streamers usually play Hardcore, and this will probably be a blow to morale if it remains the same type of system.

So that's my case for why it *shouldn't be that way*, but ultimately my question is: what is the intended implementation strategy at the moment?

And if the punishment system is still in place, there is still time to fix this so please please reconsider.



It works the same as in softcore, no? Just go on your high lvl char and do some deals there until you can do it with a new char.
Yeah, I know, but that creates this dynamic for Hardcore players:

Wow I'm doing great in this new league, this is so fun. Cool, I unlocked the new system everyone's been waiting for, I'm going to be so powerful soon...

On my new character. Which I must immediately start now, because in order to guarantee I never lose access to half of my stash space and my shield against currency price gouging, a Hideout Prisoner is required. I am now 4 Acts behind everyone else.


It sucks...
"
I understand that in each new league, you must complete a Act 4 quest to unlock Ange for that league and that league only.

But the way this will work in Hardcore Leagues is still ambiguous since GGG hasn't mentioned this and no interviewer has asked the question.

So:
Will the introduction of Ange be a change of permanent unlocking of Ange for your Hideout? Or will it stay the punishing current campaign-based restriction?

At the moment, to access the Currency Exchange on ANY Hardcore character, you must currently be in Cruel or later.
And to have Alva in your Hideout, you must currently be using a character that has finished Cruel and is in the Endgame.
Meaning: no matter how many times you clear the campaign in a Hardcore League, you cannot use the Currency Exchange in that league as a new character until you reach Cruel.
Even if you currently have a character in Endgame in Hardcore, you cannot access the Currency Exchange as a different in the same Hardcore League before reaching Cruel.

While the new system is a improvement, since you can at least have a Hideout NPC before endgame, and we don't have to slog through the monotony of Act 1-3 hard mode to have the more efficient system, this does raise issues for the new trade system.

If dying on a .3 HC character means Ange can't be used at all until Act 4, this is disincentivizing individual Hardcore players from converting Merchant tabs, or even buying new Merchant tabs. And from there, the meta will be to use them for less than softcore. Less people can access it = less people will use it = more opportunity cost and less return on investment.

Sacrificing storage space for half the campaign for returns only accessible for after half of the campaign feels bad.
After a character dies, trading is a way to speed up getting back to where you were after losing your investments, while breaking the monotony and disappointment of having to repeat the campaign once again.
And merchant tabs will probably be commonly used as hybrid storage; I may use this later, but selling it is just as good. Premium tabs are mostly inferior in all ways in this respect.

Last of all, popular streamers usually play Hardcore, and this will probably be a blow to morale if it remains the same type of system.

So that's my case for why it *shouldn't be that way*, but ultimately my question is: what is the intended implementation strategy at the moment?

And if the punishment system is still in place, there is still time to fix this so please please reconsider.


They said in the QnA after the announcement that you only need to unlock Ange once per league. That you don't need to unlock her again on subsequent characters.
"
SaiyanZ#3112 wrote:
"
Huge W overall, but I'm quite confused by having to price each item individually because of the impossibility of set tab buyout. In fact, it will lessen the cheapest items available because who will be likely to set 1 ex on a bunch of items one by one.

For example, past week one, no one is keen to sell a 1ex Unique with the traditionnal trade.

But if you can't dump it in merchant tab with 1ex tab-buyout, you wont ever list it manually either, because the time for the process to do so isn't worth an 1ex.

By a matter of fact, it should lessen the availability of some of most common Uniques or leveling rare for example.




That's probably GGG's goal. If everyone just dumps all their cheap items in 1ex tabs, it would just devalue every common item to worthless. The way they've implemented it, an item is always going to be at least worth the time it takes to set a price.



This point is valid, but I see an other issue:

- what if I want to price-cascade my items day by day with 10% less ? (like we do in PoE1 for the majority of vets). I will never reprice each items in each time one by one every day.

"
"
SaiyanZ#3112 wrote:
"
Huge W overall, but I'm quite confused by having to price each item individually because of the impossibility of set tab buyout. In fact, it will lessen the cheapest items available because who will be likely to set 1 ex on a bunch of items one by one.

For example, past week one, no one is keen to sell a 1ex Unique with the traditionnal trade.

But if you can't dump it in merchant tab with 1ex tab-buyout, you wont ever list it manually either, because the time for the process to do so isn't worth an 1ex.

By a matter of fact, it should lessen the availability of some of most common Uniques or leveling rare for example.




That's probably GGG's goal. If everyone just dumps all their cheap items in 1ex tabs, it would just devalue every common item to worthless. The way they've implemented it, an item is always going to be at least worth the time it takes to set a price.



This point is valid, but I see an other issue:

- what if I want to price-cascade my items day by day with 10% less ? (like we do in PoE1 for the majority of vets). I will never reprice each items in each time one by one every day.



I also reprice this way, so an option like this would be nice; but have to see how their version of autofill last price works. It might be as simple as pressing enter which even if its more anoying the our current reprice system, the fact that you dont have to leave map and also have it work offline be good enough.
Last edited by zXzLenin#2247 on Aug 26, 2025, 6:54:33 PM

Report Forum Post

Report Account:

Report Type

Additional Info