The Third Edict FAQ

"
"
Ispita#4020 wrote:

By the way I'm glad there is no challenge rewards. We can just play the game and enjoy it without the FOMO. Good change! Coming from someone that always go for 40/40 btw. Do not add them to PoE2.


If you don’t like Challenges anymore because of 40/40 burnout then just ignore them and “ play the game and enjoy it”, nothing is forcing you to do them. For many of us Challenges are fun and not FOMO, its just psychologically satisfying to check items off the list and having a framework. I already have tons of MTX and never go for 40 but I still want Challenges to fully enjoy the League.

Not having any Challenges and thus not having an option to chase or not chase them is terrible.


Challenges are fun part for me too but it is fomo for sure. Many leagues did not last longer than couple days but challenge fomo grind kept me going for 3 weeks. A lot of people I know alt f4 after challenges done and don't come back until the next league. Ask the question then why do they play? They play because they like the game or because fomo challenges.

Also what challenges when you can buy boosts for most of them and that is what majority of the community does.
Last edited by Ispita#4020 on Aug 22, 2025, 4:15:14 AM
"
Ispita#4020 wrote:
"
"
Ispita#4020 wrote:

By the way I'm glad there is no challenge rewards. We can just play the game and enjoy it without the FOMO. Good change! Coming from someone that always go for 40/40 btw. Do not add them to PoE2.


If you don’t like Challenges anymore because of 40/40 burnout then just ignore them and “ play the game and enjoy it”, nothing is forcing you to do them. For many of us Challenges are fun and not FOMO, its just psychologically satisfying to check items off the list and having a framework. I already have tons of MTX and never go for 40 but I still want Challenges to fully enjoy the League.

Not having any Challenges and thus not having an option to chase or not chase them is terrible.


Challenges are fun part for me too but it is fomo for sure. Many leagues did not last longer than couple days but challenge fomo grind kept me going for 3 weeks. A lot of people I know alt f4 after challenges done and don't come back for the next league. Ask the question then why do they play? They play because they like the game or because fomo challenges.

Also what challenges when you can buy boosts for most of them and that is what majority of the community does.


Playing without challenge rewards feels like just mindlessly grinding without a single goal, you just play until you don't.. which is probably around 1 week, most likely even less.
Challenge rewards is what makes it interesting for me, not because of FOMO, but because i need a goal and a reward at the end of that goal. I can't just mindlessly level up 5 characters or go farm all the pinnacle bosses or w/e. I need something to push me, good rewards make me try different builds and characters, if i'm stuck on 33/40 challenge for example, but i want the reward on 36/40, i'll make another character that can do those necessary challenges, its what makes it fun.
I never thought of POE challenge rewards as FOMO, and this is coming from a gacha WuWa player.

This also helps GGG earn more money, the more i play (thanks to challenge rewards) the more my stash gets bloated and that results in me buying more stashes, also, i only check the discounts on MTX store while i'm playing, and not when i quit the league after 1 week. And i'm definitely not the only one in the same position.
"
Reilath#3952 wrote:

Playing without challenge rewards feels like just mindlessly grinding without a single goal, you just play until you don't.. which is probably around 1 week, most likely even less.


I see no problem here. Most of the games don't last more than a week or two.

"
Reilath#3952 wrote:

This also helps GGG earn more money, the more i play (thanks to challenge rewards) the more my stash gets bloated and that results in me buying more stashes, also, i only check the discounts on MTX store while i'm playing, and not when i quit the league after 1 week. And i'm definitely not the only one in the same position.


They don't earn more money. This game is not subscription based. Does not matter whether you play 1 day or 1 month they won't earn more money. You actually cost them more money playing due to server slot allocation. They only earn money if you purchase supporter packs which don't require any challenge participation. All they have to do is keep making exciting and good content so people come back to play and support them.

If you have stash bloat problem you need to learn how to sort out bad items and just vendor them. Most of the people hoard 1 chaos items that will never sell other than first day of the league.
Last edited by Ispita#4020 on Aug 22, 2025, 4:54:47 AM
"
Ispita#4020 wrote:
"
"
Ispita#4020 wrote:

By the way I'm glad there is no challenge rewards. We can just play the game and enjoy it without the FOMO. Good change! Coming from someone that always go for 40/40 btw. Do not add them to PoE2.


If you don’t like Challenges anymore because of 40/40 burnout then just ignore them and “ play the game and enjoy it”, nothing is forcing you to do them. For many of us Challenges are fun and not FOMO, its just psychologically satisfying to check items off the list and having a framework. I already have tons of MTX and never go for 40 but I still want Challenges to fully enjoy the League.

Not having any Challenges and thus not having an option to chase or not chase them is terrible.


Challenges are fun part for me too but it is fomo for sure. Many leagues did not last longer than couple days but challenge fomo grind kept me going for 3 weeks. A lot of people I know alt f4 after challenges done and don't come back until the next league. Ask the question then why do they play? They play because they like the game or because fomo challenges.

Also what challenges when you can buy boosts for most of them and that is what majority of the community does.


If you can’t resist FOMO and feel forced to 40/40 literally every League thats a personal issue, addiction issue, whatever. You represent like 1% of the playerbase, probably less, since there are people who actually like doing 40/40. There are players that don't care about Challenges one way or the other AND there is a chunk of playerbase, dare I say the biggest chunk, that just likes having Challenges in the game. Sometimes I do barely any challenges, sometimes I go for 36 if the MTX is good, and whatever I decide to do it makes the game more FUN for me and makes me play the Leagues longer.

People buying or not buying challenges is beside the point, even if people buy them they still need to acquire currency to buy them (= play the game), and don’t forget abut the SSF crowd.

Please understand that majority of us aren’t burned out by challenges, we don’t forced to do it and for us the lack of Challenges makes the game worse.
Last edited by diazepam777#1142 on Aug 22, 2025, 4:52:05 AM
"

If you can’t resist FOMO and feel forced to 40/40 literally every League thats a personal issue, addiction issue, whatever. You represent like 1% of the playerbase, probably less, since there are people who actually like doing 40/40. There are players that don't care about Challenges one way or the other AND there is a chunk of playerbase, dare I say the biggest chunk, that just likes having Challenges in the game. Sometimes I do barely any challenges, sometimes I go for 36 if the MTX is good, and whatever I decide to do it makes the game more FUN for me and makes me play the Leagues longer.

People buying or not buying challenges is beside the point, even if people buy them they still need to acquire currency to buy them (= play the game), and don’t forget abut the SSF crowd.

Please understand that majority of us aren’t burned out by challenges, we don’t forced to do it and for us the lack of Challenges makes the game worse.


I enjoy doing challenges too don't try to make it look like I don't. I'm just being real and say the quiet part out loud. Worth noting that after I got 40/40 in mercenary league I kept playing for weeks. I grinded till 100 while I was 40/40 already. I grinded for a mageblood too. I set these 2 goals and I beat them even when I was done with challenges because I liked the league and I wanted to play more.

If the league is good there is no need for challenges to keep you playing. Just play for the game then not for the challenges. This is definitely fomo people just don't realize it yet. Or don't want to.

Buying challenges is obviuosly a problem because it is a shortcut. Do you realise that by buying challenges that literally against what you wish to do? To play more? If there is a challenge goal to defeat ubers but you buy it then you literally cut the extra time and goal that you could set yourself just to kill them yourself. There you don't need an arbitrary challenge task to play more if you feel like. If you need challenges to want to play more then you literally play for challenges.

Majority of "us"? who do you represent? I think the biggest chunk definitely fomo challenge players.
Last edited by Ispita#4020 on Aug 22, 2025, 5:16:24 AM
hot-swap between KBM and controller
"
Ispita#4020 wrote:
"

If you can’t resist FOMO and feel forced to 40/40 literally every League thats a personal issue, addiction issue, whatever. You represent like 1% of the playerbase, probably less, since there are people who actually like doing 40/40. There are players that don't care about Challenges one way or the other AND there is a chunk of playerbase, dare I say the biggest chunk, that just likes having Challenges in the game. Sometimes I do barely any challenges, sometimes I go for 36 if the MTX is good, and whatever I decide to do it makes the game more FUN for me and makes me play the Leagues longer.

People buying or not buying challenges is beside the point, even if people buy them they still need to acquire currency to buy them (= play the game), and don’t forget abut the SSF crowd.

Please understand that majority of us aren’t burned out by challenges, we don’t forced to do it and for us the lack of Challenges makes the game worse.


I enjoy doing challenges too don't try to make it look like I don't. I'm just being real and say the quiet part out loud.

If the league is good there is no need for challenges to keep you playing. Just play for the game then not for the challenges. This is definitely fomo people just don't realize it yet. Or don't want to.

Buying challenges is obviuosly a problem because it is a shortcut. Do you realise that by buying challenges that literally against what you wish to do? To play more? If there is a challenge goal to defeat ubers but you buy it then you literally cut the extra time and goal that you could set yourself just to kill them yourself. There you don't need an arbitrary challenge task to play more if you feel like. If you need challenges to want to play more then you literally play for challenges.

Majority of "us"? who do you represent? I think the biggest chunk definitely fomo challenge players.


Good to see we agree that doing challenges is fun :) Welcome to my side of the argument I guess.

I’ll just repeat what you refuse to acknowledge- that doing Challenges is OPTIONAL, just because you are burned out but feel forced to 40/40 every league isn’t everyone’s problem, it’s your problem. And wanting to have that option, that many people enjoy, removed just because you always succumb to some compulsion (to 40/40) is very selfish. Once again – for many people Challenges make the game MORE FUN, it’s as simple as that. If you think it’s some fake fun and hidden FOMO that doesn’t really matter.

Again, you literally ignore the fact that people who buy challenges need to make currency to buy them, and again, ignore SSF completely.

I represent the ( I think majority, would love to have some numbers on this) who like Challenges in the game. BTW reminder that we had them for 12 years.
GGG pls fix charged staff before league launch:

Here is how to in no specific order:
Problems:
1- One with the storm interaction
It is one of the main payoffs of monk using power charges, only other ones are flicker and falling thunder, yet it is the only one that cannot benefit from One with the storm notable, this is because of the cap "up to your maximum power charges" i understand that you want to be able to refresh and stack it up however this is makes it weaker later on when that passive is available.

2-Two Fold support
Same issue as One with the storm: it is only useful to have when low on power charges, however it cannot go over max power charges bonuses for the bonus lightning damage. This also doesn't double the duration that we get from consuming power charges, skills says "Base duration is 6s per power charge consumed" if we get the 20% of doubling the effect, the duration should also double since it is not capped. Except that it is, so either the text is wrong or the support doesn't work around it. two fold only doubles the duration up to out maximum duration based on power charges, this is not stated anywhere.

3-Inhibitor Support:
Simply doesn't work, while it should, from what it is written supported skills don't consume charges i understand that it is a niche interaction but as a general intuition why can't i support a skill that uses power charges to not consume power charges, if this worked then one with the storm would be useful, or future possible unique/supports might say "skills that consume charges consume an additional power charge"

4-Missing supports
If all the other "problems" are intended then we are severely lacking supports that interact with buff skills, with charge skills, either fix current supports or make new ones that work.

5- "Spell"
Right under the gem name there is written "Spell" Yet it cannot be supported by cast on x support, this is probably because it is not in the actual tags of the skills which are "Attack Buff AoE Duration Conditional". from what i understand, marking with cast on x was not intended and will be removed in 0.3 since the spell tag is getting removed, this might fix inconsistency for meta skills, however this skill scales with "+ level of spell gems" although only the buff part of it gets the upsides for it for some reason, spell damage doesn't increase the damage given by the buff, which is likely intended however inconsistent with the + level of spell gems

6-Working interaction:
Some supports work properly but are not intuitive on this skill: the shockwave fired from when the buff is active looks like a projectile but isn't, this doesn't allow players to use the retreat support or scale it with projectile damage, which seems like a off meta missed opportunity.

Expanse "works" but gives both the shockwave and the skill an 8s cooldown, this makes sense because it is what the support says, but it doesn't make sense that the buff skill is affected since it doesn't have AoE or since it says that it cannot support charged staff, only charged shockwave.

Rage support works as intended because there is no melee tag on the skill, this however doesn't make sense, how can an attack be used with a melee skill but not have a melee tag, especially when it's not a projectile neither(according to retreat support), this is also a bug since the shockwave does give rage stacks when hitting and having "Gain x rage stacks on melee hit" either remove the fact that it gives rage or allow for rage support to be socketed(by adding melee tag).

7-Inconsistencies:
Like the Expanse support example there are inconsistencies between what works and what is written, most examples of this are shown when a support applies to only one part of the skill when it should apply to both(Inhibitor support), and when it should apply to both but only applies to one(Expanse Support), and some not working at all due to missing tags(Rage Support).

8-Bugs: i think there are only a few bugs with this skill if we don't count the interactions the one i could find is this:

Once charged staff is used all the subsequent cast before the duration expire will just refresh the duration without counting for increased duration from other sources such as the Persistence support.

this means 2 things

if u add Persistence support after already having the buff it will not go over the previous maximum duration.

there is no check when obtaining a buff that you already have to compare buff and keep the better one.
Fixes:
1,2-Fix the order in which the buff is given, first power charges are consumed, then the number of used charges is stored to add the lightning damage and duration, this number will be increased by 1 if One with the storm is allocated. this way there is no infinite damage exploit and would allow the notable to be working more intuitively, while still being consistent with the text of the spell.

3-after implementing the fix for problem 1,2 how it should work(based on what is written) is that when we have a power charge we can use charged staff, if we do so then no power charges will be consumed and no bonuses will be gained, this however could still be used to make One with the storm useful, so that if we have power charges we can stack up the bonus with a bit of ramping up, if we have power charges. in the mean time our shockwave from the buff should recieve the more damage multiplier from this support based on what charges we have.

4-Hopefully addressed this patch but still worth to mention since already existing monk skills went under the radar in patch notes.

5,6-either remove spell tag cast time and every "spell like component" and add melee and/or projectile tag or separate tags between charged shockwave and charged staff, Charged staff will have " spell duration Lightning buff conditional, charges,(optional attack trigger) " and shockwave will have "Melee attack AoE lightning (optional Projectile, triggered)"

7-there are more of these interactions and a pass should be done to check all of them.

8- A check for the better buff should be added, this would also allow to fix One with the storm,two fold and persistence interactions while still capping the max duration or damage to what would be given by these supports or passive.
I have a love hate relationship with this game. I used to love it, now I hate it.
GGG don't ruin max elemental resists just because you implemented some armor before res technique.
Why replacing max ele res on every cluster on every item with this, make new clusters for that on passive tree why am i forced to use that i don't wanna use that i wanna use max ele resists!
More stronger and less white pollution screen mobs = heathier game experience.

Report Forum Post

Report Account:

Report Type

Additional Info