Content Update 0.3.0 — Path of Exile 2: The Third Edict
Why is Mortar Cannon listed as a Persistent Buff?
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GGG pls fix charged staff before league launch:
Here is how to in no specific order: Problems: 1- One with the storm interaction It is one of the main payoffs of monk using power charges, only other ones are flicker and falling thunder, yet it is the only one that cannot benefit from One with the storm notable, this is because of the cap "up to your maximum power charges" i understand that you want to be able to refresh and stack it up however this is makes it weaker later on when that passive is available. 2-Two Fold support Same issue as One with the storm: it is only useful to have when low on power charges, however it cannot go over max power charges bonuses for the bonus lightning damage. This also doesn't double the duration that we get from consuming power charges, skills says "Base duration is 6s per power charge consumed" if we get the 20% of doubling the effect, the duration should also double since it is not capped. Except that it is, so either the text is wrong or the support doesn't work around it. two fold only doubles the duration up to out maximum duration based on power charges, this is not stated anywhere. 3-Inhibitor Support: Simply doesn't work, while it should, from what it is written supported skills don't consume charges i understand that it is a niche interaction but as a general intuition why can't i support a skill that uses power charges to not consume power charges, if this worked then one with the storm would be useful, or future possible unique/supports might say "skills that consume charges consume an additional power charge" 4-Missing supports If all the other "problems" are intended then we are severely lacking supports that interact with buff skills, with charge skills, either fix current supports or make new ones that work. 5- "Spell" Right under the gem name there is written "Spell" Yet it cannot be supported by cast on x support, this is probably because it is not in the actual tags of the skills which are "Attack Buff AoE Duration Conditional". from what i understand, marking with cast on x was not intended and will be removed in 0.3 since the spell tag is getting removed, this might fix inconsistency for meta skills, however this skill scales with "+ level of spell gems" although only the buff part of it gets the upsides for it for some reason, spell damage doesn't increase the damage given by the buff, which is likely intended however inconsistent with the + level of spell gems 6-Working interaction: Some supports work properly but are not intuitive on this skill: the shockwave fired from when the buff is active looks like a projectile but isn't, this doesn't allow players to use the retreat support or scale it with projectile damage, which seems like a off meta missed opportunity. Expanse "works" but gives both the shockwave and the skill an 8s cooldown, this makes sense because it is what the support says, but it doesn't make sense that the buff skill is affected since it doesn't have AoE or since it says that it cannot support charged staff, only charged shockwave. Rage support works as intended because there is no melee tag on the skill, this however doesn't make sense, how can an attack be used with a melee skill but not have a melee tag, especially when it's not a projectile neither(according to retreat support), this is also a bug since the shockwave does give rage stacks when hitting and having "Gain x rage stacks on melee hit" either remove the fact that it gives rage or allow for rage support to be socketed(by adding melee tag). 7-Inconsistencies: Like the Expanse support example there are inconsistencies between what works and what is written, most examples of this are shown when a support applies to only one part of the skill when it should apply to both(Inhibitor support), and when it should apply to both but only applies to one(Expanse Support), and some not working at all due to missing tags(Rage Support). 8-Bugs: i think there are only a few bugs with this skill if we don't count the interactions the one i could find is this: Once charged staff is used all the subsequent cast before the duration expire will just refresh the duration without counting for increased duration from other sources such as the Persistence support. this means 2 things if u add Persistence support after already having the buff it will not go over the previous maximum duration. there is no check when obtaining a buff that you already have to compare buff and keep the better one. Fixes: 1,2-Fix the order in which the buff is given, first power charges are consumed, then the number of used charges is stored to add the lightning damage and duration, this number will be increased by 1 if One with the storm is allocated. this way there is no infinite damage exploit and would allow the notable to be working more intuitively, while still being consistent with the text of the spell. 3-after implementing the fix for problem 1,2 how it should work(based on what is written) is that when we have a power charge we can use charged staff, if we do so then no power charges will be consumed and no bonuses will be gained, this however could still be used to make One with the storm useful, so that if we have power charges we can stack up the bonus with a bit of ramping up, if we have power charges. in the mean time our shockwave from the buff should recieve the more damage multiplier from this support based on what charges we have. 4-Hopefully addressed this patch but still worth to mention since already existing monk skills went under the radar in patch notes. 5,6-either remove spell tag cast time and every "spell like component" and add melee and/or projectile tag or separate tags between charged shockwave and charged staff, Charged staff will have " spell duration Lightning buff conditional, charges,(optional attack trigger) " and shockwave will have "Melee attack AoE lightning (optional Projectile, triggered)" 7-there are more of these interactions and a pass should be done to check all of them. 8- A check for the better buff should be added, this would also allow to fix One with the storm,two fold and persistence interactions while still capping the max duration or damage to what would be given by these supports or passive. |
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With the way Hollow Palm Technique is worded as counting as using a quarterstaff while unarmed, I assume that it means you can only use quarterstaff skills or melee skills without a mace/spear tag.
If so, that's kinda lame. I would love it if we could use more melee skills with Hollow Palm Technique, like Volcanic Fissure. |
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fix to WASD movement and dodge roll getting stuck and causing desync on any and everything when?
fix to act 1 boss casting multiple "oneshot" spells at the same time and out of sync with the voice line when? just played through act 1 after months and the game is honestly barely playable on WASD. the changes look over the top awesome but if its gonna work as bad as it does now its still poe 2/10 Last edited by spohanpiscanc#4457 on Aug 22, 2025, 6:32:02 AM
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Is there a place to view the new updated passive tree?
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" I think trials will depend a lot on what is the third trials option. I do get that some people feel the Sekhma one to be unfair to melee classes and they feel bad for having to wait another act to do their own trial. |
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" Why do you think I do not Know? That was not even in the topic. People need to learn to read what people wrote for what they wrote not project their own mind on it. Seriously learn to read what people wrote before attack people. I just pointed there is a REASON for the change. Where in that is ANY statement regarding any of the subtopics that you decide to attack me with stating that I do not know? Seems one that needs to learn something.. is not me. |
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" No.. vertical attacks were not. and also several others. Not statign is WORTH the trade. jsut statign that there is a change. |
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" lot of words, no solution. |
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" Since when it is my job to find solutions? I was not aware that I was in anyone's paycheck for that purpose. |
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