Content Update 0.3.0 — Path of Exile 2: The Third Edict

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freudo#0225 wrote:
If you convert your premium tabs to market tabs do they just become dead tabs for SSF characters then?


I imagine you can fill them with items to sell to the nobody that can buy them.

Won't it cost you gold to fill them with items?
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
Great Job GGG! Super Excited!
Let's work together to make this world a better place :)
Looks like you added my favorite poe1 mtx shackled immortal so I guess the one thing I requested is here so LOGIN
Come on GGG, it seems like you didn't learn much from 0.2. Everyone quit the game, including me, because the game felt boring. STOP NERFING EVERYTHING just because you're adding new content. Learn that long cooldowns on skills in ARPGs are awful and only make no one use them.

I don't understand this obsession with nerfing everything. They added levels to skill gems to nerf everything and it looks like what it is now. Seriously, folks, that's a terrible idea. Don't nerf everything. Then you'll have to revert half the league. The bad thing is that the damage will be done and everyone will quit the game.

Gentlemen, you've been nerfing too many builds since POE 1, and it's always the same story, the game becomes boring, because the gentlemen of GGG don't want you to melt the game's content, so buff the bosses, but not by making them a sponge of hits, or with one shots, which is something they love to do, add more mobs or twin bosses or something like that, Helldivers 2 has a good difficulty system, instead of buffing the damage of all enemies, make them appear more.

Gentlemen, excellent idea about the Sprint, I really love the idea, but STOP PUTTING NEGATIVE CONSEQUENCES TO THE FUN, if this does something good it will do this against you, if they touch you while running you will have ragdoll and that's how it always is, everything they do has consequences, let's stop basing our entire game on a reward consequence system, it's already boring
That Executioner Raptor pet is gonna make Goblin Musicians seem positively civil. Direct pet-griefing will now be a thing. =@[.]@=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Last edited by Raycheetah#7060 on Aug 20, 2025, 10:07:23 PM
Still no seamless controller to M&K swapping?
well, I am excited.
Anyone know where we can transfer our premium stashes over to the trade tabs?
Not bad. Lot of good stuff!

Just please keep in mind that you've got a rather large playerbase that does NOT want the game to be anywhere near the speed of PoE1. Does it need to be brought up? Yes. 'Cause GGG does absurd things regularly.
https://www.pathofexile.com/shop - Support Path of Exile!
so I assume Warbringer AWT basically dead ? survivability nerfed a bit too harsh imo

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- Player, Minion and Monster base Maximum Block chance is now 50% (previously 75%).
- The Turtle Charm Notable Passive Skill no longer grants 25% less Block Chance, or Can Block Damage from all Hits while Shield is not Raised. Instead, it now provides You take 30% of damage from Blocked Hits, and Maximum Block chance is 75%.
- Reduced the number of increased Block Chance modifiers on Shields from 7 to 3. The highest tier modifier now has up to 30% increased Block Chance (previously 81%). These changes do not affect existing items.
- Ancestral Warrior Totem: Now have no Limit. Socketed Mace Skills now have 50% less Attack Speed.
- The Giant's Blood Keystone Passive Skill now halves the amount of Life granted by Strength.


I know that Turtle Charm changes are respond to:
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Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.

but I doubt we also loses hidden ability to block from all sides from this passive.
as for AWT I think playing other classes than WB might be better in term of stacking attack speed to offset the bad effect + generating endurance charge. since it has no limit so privilege from being WB (for more totems) is useless and ancestral spirit summons wasn't that much appealing...

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