A Critical Thesis on PoE2 [MEGA DOC]

This is a great write up! While I doubt they will, I hope the developers take some of the overlooked issues you detail seriously. People spend too much time complaining about balance when there are fundamental issues with many parts of the game. They are solvable problems, but they need to be fixed earlier rather than later in development.
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A very in depth, critical thesis of PoE2 I made in hopes to help the devs make PoE2 the best game they can.



https://docs.google.com/document/d/e/2PACX-1vT-m-jOy8LDgo_uui2p-AfnFnQq2BHeWuHU5MyAgvgDQCD9_fdrz6EYt4JBoDcuDEbcvnz1U2xYdA5h/pub



It is a very thorough look through almost every mechanic (mostly from the perspective of a Monk, but criticisms of other classes added)



Everything about the doc itself is listed in the document itself, please read the intro.



The 'criticism' is done, but the formatting isn't, you can still read it now.









eyo you really took effort and time to do that type shi? man i hope at least someone at ggg reads that xd
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https://docs.google.com/document/d/e/2PACX-1vT-m-jOy8LDgo_uui2p-AfnFnQq2BHeWuHU5MyAgvgDQCD9_fdrz6EYt4JBoDcuDEbcvnz1U2xYdA5h/pub

A lot of the points in your document:
- Monsters Die Too Fast / No Time for Mechanics
- Lack of Threat Identity / All Mobs Feel the Same
- Combat Is Not Attrition-Based
- Mob Density & AI Problems
- Need for Slower, More Methodical Combat
- Screen-Clear Meta Is Monotonous and Repetitive
- The Game Should Reduce One-Shots
- Better Differentiation Between Mob Roles
- Visual Clarity Issues


Are all great points I agree with. They relate to my post, which you can take a look at here:
https://www.pathofexile.com/forum/view-thread/3879773
Last edited by WhisperSlade#0532 on Dec 3, 2025, 4:33:50 PM
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The campaign got nerfed sooo hard it's World of Warcraft tier difficulty now. Fearing having difficult combat, the game is risking obliterating itself having no combat, because it fears to take the strides to have great combat.


I literally don't understand the point of the campaign now. It's a completely brain off forced 40+ hr tutorial just like POE1.
Last edited by ShiyoKozuki#4168 on Dec 12, 2025, 12:48:18 PM
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Really wish people would proof read, condense, and make sure they arent just using filler for the sake of filler in their text.


This doc is just full of copy paste AI, a bunch of unncessary filler, doesn't need to be this long and it lacks a lot of normal flow.

It even starts with question headers and they eventually get longer and longer, and then ultimately organization breaks down into just rambling.


Very hard to read unfortunately :/


Man this isn't English class grow up this is a video game, oh because you didn't use the proper there I'm gonna disregard everything else in this document!!!!

Flow aside he got his points across to the best of his ability, for hardcore players and no lifers I wouldn't think writing would be a strong suit but we try!
Casuals are a different story, and they tell us exactly why they don't play and get scared away, but its clearly just a skill issue or build issue like come on its not like its all heavily reliant on RNG and gear based semi broken builds, gear with drops that are equivelant to winning the lottery, you'll never see those drop's consistently unless your in a full party.

I love being able to craft, too bad I can't really do much aside from hoping RNG is on my side, maybe using a chaos, rerolling affixes blindly, even using omens of homogenizing its still random xD Oh but you can target with omen of whittling! In my 1600 hours of gameplay, over 300 rituals, 2 omens of whittling...
You can semi-gurantee a direction, but of that direction still many ways you can end up going, its a casino sim

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