Another idea for XP Loss
First I'd like to mention that personally I'm fine with the game making it really hard to get to 100. That's my personal view - however when half of the threads beg to remove exp loss I guess that some middle ground could be found that I would be ok with.
First idea - Reduce exp lost to 5% Second idea - allow one death without XP Loss per 24h of playing maps - where you gain and lose exp in the endgame - Timer would reduce only by playing maps. Third idea - Inspired from the Souls - If you die, you lose the exp but a boss - like a guardian of your exp spawns where you died. By defeating it you get your exp back. Boss difficulty would be like a elite spirited with a fox azmeri. Or maybe a bit harder. Nothing too hard but you still need to be careful and have a balanced gear and build. Volfa - level 100 Last edited by hypochrist#0488 on Aug 1, 2025, 5:37:49 AM Last bumped on Aug 1, 2025, 5:32:26 AM
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