To Devs: Keep statistics of the upcoming Event before 0.3.0 patch!
By the end of summer and before 0.3.0 patch release, Devs announced a new innovative Event that will bring almost most of players back to challenge Bosses in continuously rooms so that they can test their chars and get great rewards. We talking about almost 200k players that quited game after the great slaughter that 0.2.0 patch brought.
So i challenge Devs to keep statistics for every class as well as weapons and skills used during this Event so that it will be clear the weaknesses. Further actions should be taken in future to solve the balance between them according to this experiment. It's a big opportunity for every player to understand the big 'WHY' some players complaining all time while others smile and rush reaching 100 level. With this experiment it will be no excuses and ambiguities of why balance is non existent in PoE2 and will open the road for new implementations. Last bumped on Aug 1, 2025, 5:07:41 PM
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" I don't accept the release date of the Event before the 0.3.0 patch release. I mean WTF bro, this Event should be released after batch otherwise the experiment is invalid due to the nonexistent of class/weapon balance plus there is a ton of things that should be fixed first and yet we have a new content that will bring more unstable game. Furthermore why is the release date of Event so close to the release date of patch? I don't get it... What's the purpose behind all of this? |
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Are you talking about Boss Rush Event at Gamescom and later at PAX West?
You have to be there to play this content. We don't know if this will be in game in the future for everyone. I wish it will. |
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