+# mob dmg map mods = incr. chance of one-shot. I rather see chaos trial type modifiers [feedback]

increased mob damage
mods deal +xx more damage as X element
damage pen x resistance
+crit chance
-max player resistances
ele weakness
All of these are just flavors of increased mob damage, and all they do is increase chance of being one shot.

the rest of the mods are ether trivial or annoying (temp chains)

I rather see chaos trial modifiers in maps, they are actually interesting and disturb the routine. NOW I KNOW TRIALS=BAD, so maybe put this as an option on atlas tree, or let us combine Waystones with Ultimayums/Coins (those could use a sink anyway)

but long term I hope we can at least limit the 'more damage' mods on maps and have something more interesting.
Last bumped on Jul 30, 2025, 1:06:53 PM

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