Trade System Upgrade Ideas for 0.3

Hi,

Wanted to give quick feedback and few ideas for Trade System since you want to upgrade it and make it more QoL.

For me the trade website has few problems that can be addressed.

1.You need to use browser or PoE overlay to trade, which is inconvenient.

2.Players need to interact with each other to complete the transaction.
(invite, go to hideout, trade) which is time consuming and also, if you
are not online you cannnot sell your item. Which is also a big minus.

3.Rare Items. Usually its easier to sell unique items that are in high
demand like Astramentis, Kalandra's Touch, Headhunter etc.. but when it
comes to Rare Items it becomes super complicated, you can spend 1000
Divine Orbs to craft an item and have it in your stash for months before
someone with specific build responds to buy it and usually player have to
lower the price so that rare item will have a chance to sell at all. So in
this situation let's say player spends let's say 1000 Divines and sells
item for 250-300 Divines which is common practice right now.


Solutions:

1.Auction House Npc. I think it's the most logical thing to do. Move all
the website trading to in game and add npc just like alva that can
handle item trading so that even when player is offline items can be
sold and players can receive currencies without directly interacting
with each other.

2.Another Npc that can take rare items and evaluate them just like poe
overlay can check prices and give 50% of that items price right away
while other players can check that npc's store for items which that npc
will sell for 70% of that price or something like that i'm sure you guys
can come up with better numbers but main thing here is idea, something
like black market for quick sell. This way when someone wants to sell
his rare items and don't want to wait for months in some cases he can
just sell it for cheap and also buy new gear from the same npc for cheap
aswell.


The hardest part with black market will be price check for rare items I guess, but if it can be done I think this two npcs will be a huge QoL features for new update.
Last bumped on Jul 30, 2025, 4:51:04 AM
If ggg can move the built-in trading market of the Chinese server, I will be satisfied.
It would be better if there were still pets to pick up.
"
tk3325#4967 wrote:
If ggg can move the built-in trading market of the Chinese server, I will be satisfied.
It would be better if there were still pets to pick up.


For real. Has there ever been any explanation as to why that's exclusive to the Chinese servers? Seems a bit unfair.
I didn't even knew there was such a huge difference between Chinese and West audience.

Seems like in-game Auction House is already done and you guys need to add it to West aswell, but since it's about PoE1 I guess it's more complicated based on the community.

In case of PoE2 I think everyone will like that change.


Looting Pets:

My first MMMORPG was Mu Online released in 2001 which I still play to this day from time to time. They also added looting pet while ago that can pick up certain items and especially gold.
I would suggest that every gold drop and some basic currency should be just auto-looted and sent straight to stash, that would be huge QoL. and let's be honest there is no need in pets rather than extra money grab from players.
Since in the endgame we get a lot of loot it's kind of waste of time to pick up everything and we leave a lot of stuff on the ground.
So in case of currency I think that can be easily solved with configurable auto-loot and it can leave medium-big drops to players to pick them up and don't waste time on other stuff.


Example: PoE1 Expedition Artifacts that you don't even have to pick it up they just go straight to expedition locker. Which is 1000x times better than in PoE2 where u leave artifacts on the ground.
Last edited by fast3r01#5717 on Jul 30, 2025, 4:54:44 AM

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