Concerns RE New Leagues vs Legacy Characters
First of all, I really like PoE2. The graphics and technical aspects of combat mechanics are God-tier, imo. PoE2 really has the future potential to cement itself as an all-time top ARPG.
I do want to address an issue of concern, however. Namely, while Dawn of the Hunt brought a new league into the game, the previous league has been somewhat neglected. My point here is that this absolutely must not happen going into the future. Currently, my pre-Dawn of the Hunt (a.k.a., 0.1) Invoker Monk is facing the following bugs: 1) Can not respec the Atlas tree at all; 2) Have to travel to Act II to respec the Passive tree, as it can not be done in my hideout; 3) Can not place the Hooded One in my hideout at all (bugged); 4) Am unable to play Flicker Strike as Cast on Freeze skill as well as Cast on Critical are both bugged and will not work at all, no matter what I do; 4) The Anointment recipes stopped showing on my Passive tree at all. I had to go to a third-party website to get my amulet anointed. Now the good news here is that someone at GGG obviously reads at least some of my bug reports. Divine Orbs had stopped dropping (for my legacy characters) around the release of the Dawn of the Hunt, but that was corrected a couple months later. While the game is and will continue to develop, I hope that future new leagues will preserve the full playability of any legacy characters, instead of leaving them broken and semi-unplayable. Since I can not play my monk, I will see you all only at the end of August. Last edited by Nefeiy#2129 on Jul 28, 2025, 9:27:10 PM Last bumped on Jul 29, 2025, 1:46:51 PM
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" i hope they dont focus on Legacy/Standard at all. is a server things go to, to die. the Leagues/Season mechancis are the core of the game. they shouldnt commit development time to LEgacy/Standard, if it detracts from the League. |
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Standard league is just the dumping ground for when the most recent league ends. There's nothing wrong with playing standard, but it's not their focus. Nor should it be.
It DOES however need to be maintained at a level where everything is kept functional. |
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" Standard league is the portion of the game where the vast majority of player data is stored. New leagues are temporary and transferred to standard anyway. I never understood this logic, a game where player progression is the primary goal yet we're incentivized to abandon that progression just to be able to play new content. I'm not saying you're wrong, you're probably 100% correct. The whole concept of the league system just doesn't compute in my brain. |
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If the whole league system "doesn't compute," then maybe this genre just isn't for you(I tried to be as nice as possible, this is the best I could do) and that’s okay. But Path of Exile has always been designed around seasonal resets, just like many other successful live service games.
This isn't some obscure concept. Here are a few examples: Diablo: Seasonal resets with new mechanics and ladder progression — sound familiar? Fortnite: Battle passes, seasonal content, constant reboots to keep things fresh. Genshin Impact: Not seasonal in the league sense, but still runs on limited-time events and rotating content that rewards regular re-engagement. Warframe: Constantly evolving with time-limited events and major reworks tied to progression loops. Leagues are not a temporary "mode" — they are the game. Asking PoE2 to drop that structure is like asking Fortnite to stop having seasons or Diablo to drop ladders. You’re not asking for a tweak — you’re asking for an entirely different game. Used to think PoE 2 was “not just PoE 1 with better graphics.”
But that illusion shattered after the 0.2.1 patch. It ruined the feel, the loot, the flow, everything. Make it good again, GGG. |
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" I'm enjoying the game a ton and I feel as though I'm perfectly suited for this genre. I like to think I've made it quite far and I've learned how to navigate the economy pretty efficiently. I'm about to hit 99 on my warbringer and have a few mirrors worth of currency and items. More than I'll ever need but it feels nice to be able to be able to try new builds without worrying about the cost of gear. With regard to your examples, I haven't played any of those games aside from Warframe so I can't speak on most of them. I have a few thousand hours into Warframe though, and there is very little correlation between the manner in which Warframe handles new content and the league system in PoE. Also, thank you for trying to be nice. When someone isn't nice to me online it ruins my day and sends me into a spiraling depression, so I appreciate you having mercy on me. |
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" At least you could compute that part. Progress! But seriously, if none of the examples made sense because you haven’t played them (except Warframe, which, sure, is structured differently), let’s keep it simple: Diablo. Just imagine if Diablo 1, 2, 3, and 4 each played with entirely different core systems. one with permanent characters, one with seasonal resets, one with no loot, and one that’s turn-based. That wouldn’t be innovation. That would be chaos. ARPGs thrive on loop + reset. That’s the genre. You’re clearly capable and successful in the current system, sitting on mirrors, level 99, doing fine. So you’ve mastered the seasonal loop… you just "can’t compute it"? That’s like saying you can play jazz piano perfectly but don’t understand scales. Anyway, glad you're enjoying the game. Maybe deep down you do get it. your stash tab full of mirrors just hasn’t told your brain yet. it's a joke btw Used to think PoE 2 was “not just PoE 1 with better graphics.” But that illusion shattered after the 0.2.1 patch. It ruined the feel, the loot, the flow, everything. Make it good again, GGG. Last edited by Mr2888#3516 on Jul 29, 2025, 3:41:02 AM
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" No I have not mastered the "seasonal loop." I didn't even play DoTH and I have no intention of playing in new leagues. It makes more sense to me to continue my progression on standard seeing as whatever I do in a new league is going to be merged with standard regardless. It's what I'm enjoying anyway. My intent wasn't to gloat about my economic status or leveling success, but I was more so trying to convey that I'm having plenty of fun with this game genre and I'm doing well in my progression. I feel as though it's a bit disingenuous to tell someone "this genre isn't for them" because they have a different perspective on the league system than you do. Not to mention prefacing that with "trying to be nice." The douchey undertone was kinda unnecessary. |
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" Fair enough. If Standard is where you’re having fun, then great. But I think you're missing the heart of what I was saying. This isn’t about gatekeeping or saying “you can’t enjoy PoE unless you play leagues.” It’s about understanding that seasonal resets and fresh mechanics are the core design pillar of Path of Exile. That’s how the game was built, iterated, and evolved for a decade. Choosing not to engage with that part is totally your choice, but let’s not pretend it’s just some optional side-mode. It is the game. GGG applying league content to Standard lately probably blurred that line too much. So now we’ve got people skipping leagues, farming old juice, and claiming the game feels just as fresh. It's like reheating leftovers and saying, “see, who needs a new meal?” You’re not wrong for liking Standard. Just don’t act like leagues are some strange system that doesn’t "compute." You’re smart enough to build wealth and level to 99. You’re definitely smart enough to get the design philosophy behind a seasonal ARPG. Used to think PoE 2 was “not just PoE 1 with better graphics.”
But that illusion shattered after the 0.2.1 patch. It ruined the feel, the loot, the flow, everything. Make it good again, GGG. |
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I agree.
Why all the fuss? Of course, standard should be playable. All bugs should be fixed, whatever league / mode you are playing. Speaking about leagues I think they should really focus on making the campaign more dynamic, faster, well, better. Leagues are the opportunity to try stuff to keep people playing while bringing other people to the game. If the new league is as bad as the release of Dawn of the hunt, it's going to be quite bad for the game I think. Volfa - level 100
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