Arbiter of Ash = Sirus

Invulnerability phase -> invulnerability phase -> off-screen 1-shot.

Where have we seen this before? Of course, PoE 1 Sirus, the worst endgame boss ever designed. And PoE 2 just has to have its own version of the same BS?

1. Why is he invulnerable while doing the 1-shot dodge mechanics?

2. The circles can randomly spawn very far from each other, repeatedly. You may be able to reach one with a long range movement skill. But that skill will be on cooldown for the next one, and it can again spawn super far away.

3. The Arbiter can stand right in front of a circle and body block you from getting into it. Why does he even have collision enabled?

4. The single circle can spawn completely off-screen and you won't even see the 1-shot coming.

The only saving grace here is that you can redo the fight all day long at +0 difficulty until you don't get screwed by the RNG with those circles. But there is no such luxury at higher levels.

Please fix these issues before the official (non-EA) release. The circles should spawn within a reasonable distance of the player. And turn off collision on the boss.
Last bumped on Jul 28, 2025, 3:34:25 PM
I like Sirus. He's a cool boss.

Die!


They do seem like reasonable changes though. I think the devs won't like disabling the collision, but if it's true that the circles are way too far sometimes then that seems like an easy fix.

You want the changes? Take it. But Oriath? Oriath I will burn to the ground!
Last edited by AverBeg7#1689 on Jul 28, 2025, 3:35:48 PM

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