No Spell Leech in PoE 2

Why is there is no spell leech in PoE 2? It's freely available for all attacks (including ranged ones) but spell casters are not allowed to leech from spell damage. They are relegated to kiting and avoiding damage. That feels silly.

Please add Ethereal Feast from PoE 1 (or something similar) to PoE 2.
Last edited by Kelvynn#6607 on Jul 28, 2025, 2:45:10 PM
Last bumped on Jul 30, 2025, 4:20:44 AM
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Kelvynn#6607 wrote:
Why is there is no spell leech in PoE 2? It's freely available for all attacks (including ranged ones) but spell casters are not allowed to leech from spell damage. They are relegated to kiting and avoiding damage. That feels silly.

Please add Ethereal Feast from PoE 1 (or something similar) to PoE 2.


The affixes are purely limited to physical attack damage, and the only other leech is Blood Mage. Am I missing any?

I agree, they need some leech options. I think it is not in the game because the vision was to make the game attrition based with limited recovery via flasks. I do not think this is a good design choice. It may make bosses easier to balance into a fair challenge, but it's pretty anti-fun, and limits player choice a lot.
Last edited by AverBeg7#1689 on Jul 28, 2025, 6:16:41 PM
Leech is fine for fighter classes. Casters use regen instead. On kill is a thing, too. There is also recoup, so it is totally fine.
HC SSF. What else? Ruthless when?
Last edited by vestolevs#5239 on Jul 28, 2025, 7:21:47 PM
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Leech is fine for fighter classes. Casters use regen instead. On kill is a thing, too. There is also recoup, so it is totally fine.

Regen, recoup, on kill - all that is available for attacks. Plus leech. But there is no leech for spells.

Why do attack classes have more sustain options than spell casters? This includes ranged attackers who are not very different from spell casters. They have that option but casters don't.

It's not fine.
Last edited by Kelvynn#6607 on Jul 28, 2025, 7:46:10 PM
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Leech is fine for fighter classes. Casters use regen instead. On kill is a thing, too. There is also recoup, so it is totally fine.


Those aren't leech though. Some people just really like having characters that leech even if it isn't crazy strong because it promotes an aggressive playstyle and establishes a certain identity. I don't think it necessarily needs to be limited to only fighters. They should make most options available to anyone that wants to build around it.
Last edited by AverBeg7#1689 on Jul 28, 2025, 9:08:04 PM
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AverBeg7#1689 wrote:
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Leech is fine for fighter classes. Casters use regen instead. On kill is a thing, too. There is also recoup, so it is totally fine.


Those aren't leech though. Some people just really like having characters that leech even if it isn't crazy strong because it promotes an aggressive playstyle and establishes a certain identity. I don't think it necessarily needs to be limited to only fighters. They should make most options available to anyone that wants to build around it.


Sorry! This is not Diablo.
HC SSF. What else? Ruthless when?
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AverBeg7#1689 wrote:
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Leech is fine for fighter classes. Casters use regen instead. On kill is a thing, too. There is also recoup, so it is totally fine.


Those aren't leech though. Some people just really like having characters that leech even if it isn't crazy strong because it promotes an aggressive playstyle and establishes a certain identity. I don't think it necessarily needs to be limited to only fighters. They should make most options available to anyone that wants to build around it.


Sorry! This is not Diablo.


What does that even mean? You realise PoE1 has plenty of leech options, right?

Also, limiting a mechanic to one type of character seems like a very D4 thing to do, not a PoE thing to do. Way off base comment.

No idea what your philosophical problem is with leech, but it's very strange. They could easily give us more options and balance it with recovery rate like in PoE1.
Last edited by AverBeg7#1689 on Jul 29, 2025, 3:10:59 PM
Correct, the game needs this addition or some work around. I have a weird feeling that they might have tied it to the Shadow class and having the tree updated once the class is released, but let's hope that is just a bad feeling.

Right to middle top tree lack a lot of things, I can only hope the 0.3 addresses, at least to a certain degree, this lacking.
At the eve of the end

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