Specter Problems!

Not sure if the devs are already aware of the specter issues but im going to list them.

Specter spirit costs are completely wack compared to skeletons:
Some specters cost way too much for what they do, like plague swarm costing 30 spirit per mosquito.
I feel like they have to redo the costs of every specter, some are fine tho as some are really good. but most are useless and cost way too much to be considered viable

Specter movementspeed too slow:
some of the specters are really usefull or unique, but they can't be used because their aggro and movementspeed is way too slow.
Their movementspeed should scale with that of the player, just like with skeletons.
their aggro or "agressiveness" should also be scaled up.

Specter behaviour customisation:
Some specters have unique abilities/skill sets that are usefull, but they refuse to use them while in melee range for example.
We need a toggle to set specters to range/melee only or a combination like now.

Those were the issues i kept getting when testing the specters as of now, am i forgetting something?
Last bumped on Jul 29, 2025, 10:36:54 AM
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Zoddo#7578 wrote:
Not sure if the devs are already aware of the specter issues but im going to list them.

Specter spirit costs are completely wack compared to skeletons:
Some specters cost way too much for what they do, like plague swarm costing 30 spirit per mosquito.


Their fix will probably be to make skeletons and regular summons to cost more.


"
Zoddo#7578 wrote:

I feel like they have to redo the costs of every specter, some are fine tho as some are really good. but most are useless and cost way too much to be considered viable


It's a formula, they rushed it and never looked back.

"
Zoddo#7578 wrote:

Specter movementspeed too slow:
some of the specters are really usefull or unique, but they can't be used because their aggro and movementspeed is way too slow. Their movementspeed should scale with that of the player, just like with skeletons.
their aggro or "agressiveness" should also be scaled up.


This was a new DOTH feature and even though many players have reported that specters were not viable and that their speed were trash, nothing was ever done. It may see changes but I hope you are very patient. Don't expect anything to be done until at least 1 year.


"
Zoddo#7578 wrote:

Those were the issues i kept getting when testing the specters as of now, am i forgetting something?


Enjoy the free bump. As for me, maybe i'll be back for 1.0 just to check. Who knows, maybe the dev team will completely have changed when I come back but I highly doubt so. I'm pretty sure the unique loot table will still completely crush my spirit for the last time.
+1 Agree. Now if they make the cost of spirit of existing Skeleton higher instead of reducing the cost of Specters by at least 50%. I will delete the game and never download it again even when full release. I would find new games to play since nothing could erase that anger and disappointment.
"
"
Zoddo#7578 wrote:
Not sure if the devs are already aware of the specter issues but im going to list them.

Specter spirit costs are completely wack compared to skeletons:
Some specters cost way too much for what they do, like plague swarm costing 30 spirit per mosquito.


Their fix will probably be to make skeletons and regular summons to cost more.


"
Zoddo#7578 wrote:

I feel like they have to redo the costs of every specter, some are fine tho as some are really good. but most are useless and cost way too much to be considered viable


It's a formula, they rushed it and never looked back.

"
Zoddo#7578 wrote:

Specter movementspeed too slow:
some of the specters are really usefull or unique, but they can't be used because their aggro and movementspeed is way too slow. Their movementspeed should scale with that of the player, just like with skeletons.
their aggro or "agressiveness" should also be scaled up.


This was a new DOTH feature and even though many players have reported that specters were not viable and that their speed were trash, nothing was ever done. It may see changes but I hope you are very patient. Don't expect anything to be done until at least 1 year.


"
Zoddo#7578 wrote:

Those were the issues i kept getting when testing the specters as of now, am i forgetting something?


Enjoy the free bump. As for me, maybe i'll be back for 1.0 just to check. Who knows, maybe the dev team will completely have changed when I come back but I highly doubt so. I'm pretty sure the unique loot table will still completely crush my spirit for the last time.


sorry but why are you speaking as if this we are already in the far future "nothing was ever done", i'm sorry but the game isn't finished yet and the specter release isn't even a half year old

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