The Most Successful Design of this game: Stucking Player

I'm always stucking, even I'm OP but still, stucking.

I'm just so curious how the dev can do this design?!

How could they know I will move to there, to there, to anywhere, then stucking in the little corner of the map? How? How? How?

It's very effective and successful design, because eventually I would get stucked just in that little CAD drwaing corner?

That's really wonderful~!
Last bumped on Jul 24, 2025, 10:39:59 AM
When I read this post, I suddenly start hearing birds chirping.

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