ally only sceptre effects need to be affecting carrier also

just stop with this horrible "ally only" auras like why its even a thing?! make it affect player also so people not having to sacrifice slot for nothing
Last bumped on Jul 25, 2025, 3:17:42 AM
Some of the Scepter modifiers would be insane with this change.
If anything, they are already too strong when people realize co-op is a thing.
Maybe these modifiers need to be made minion-only.

Energy Shield? Sure, make it affect bearer.
Critical Hit Chance/Damage? OH NO NO NO.
GGG: Here is some good thing to play together

comunity: why we have those?
"
vexorian#9572 wrote:
Some of the Scepter modifiers would be insane with this change.
If anything, they are already too strong when people realize co-op is a thing.
Maybe these modifiers need to be made minion-only.

Energy Shield? Sure, make it affect bearer.
Critical Hit Chance/Damage? OH NO NO NO.


forcing in coop never a good thing and game literally freaks out in 2+ player games and just instance crashes you i to loading loop. happened twice to me

"
vexorian#9572 wrote:
Some of the Scepter modifiers would be insane with this change.
If anything, they are already too strong when people realize co-op is a thing.
Maybe these modifiers need to be made minion-only.

Energy Shield? Sure, make it affect bearer.
Critical Hit Chance/Damage? OH NO NO NO.


why the duck no? why players cant have fun? and aint that will be good way to balance build nuke in 0.2?

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