Ritual needs to generate enough room to span the whole area [demand]
When I open a ritual map, i clear the entire map and back track after I saw all ritual spawns. Why would I do that you may ask.
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![]() You can punish slow players by having a decay per second on the tribute, just make sure to add the minimum amount of tribute that will be lost due to this, so the zoom zoom guys don't get angry. I enjoy builds that are more tactical, and there is no way to use any of that in a tight ritual rn. When I see ritual of certain death [picture above is not even the worse i've seen] I bring my screen delete alt, and do it in less than 15sec. many players wont have that, especially during regular league cycle. Proposed change wont affect players that can delete screens anyway. tl;dr: punish for playing slow, but let the player engage with the mechanic. Last bumped on Jul 29, 2025, 4:48:53 PM
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That's even worst than what i've seen so far in my runs. Would be a hard pass on that one for sure :D
I think rituals really need some more rules to spawns, i had one on little kinda bridge, was pain i think i died 2 or 3 times to clear it. Now i just let them be. I know the feeling, i like to clear everything on my maps but i try to fight that feeling now and move on so i dont loose progress dying. I like rituals so kinda sad sometimes but it is what it is i guess. |
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Right now I'm playing a lvl 95 invoker, OP but still would die at Ritual.
1. The Ritual site would generate at random location, well maybe some mechanics or calculations what so ever, would contain obstacles to leave few free space. 2. When start, monsters spawn would stuck player, and that's what I die for. 3. Lot times when I clear, the ritual still goes on with purple hazards, I have to search every corner then a monster wake up. Well, since it's EA, no complains but I die with EXP lost:) |
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Omg yes! Please fix Rituals, they need more space to spawn! They always and i mean ALWAYS spawn to the tightest areas in the maps ALWAAAYYSS!! Which makes them very annoying league mechanic. Probably the most annoying. At launch they even spawn mobs density like modern PoE1, which was what the hell - at least that one they fixed!
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Good to see replies from a spectrum of players. lets hope they address this issue in poe2.
this is a an old mechanic from poe1 and it was never changed even tho it was brought up to GGG many times. the key difference is that when Ritual entered poe1 the game was already deep into 'vampire survivors' territory. additionally it was an extra optional content, where in poe2 is part of the core game (implied by the campaign quest). |
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I loved the original ritual league (so much so that my best and highest char was in that league and i earned the hideout), but it is by far the most dangerous mechanic in PoE2 right now.
Why? Well, the easy answer would be "i can't say for sure". But here are some indicators: - Like originally, ritual spawns are kinda dodgy. Sometimes you have places to "hide", sometimes, you do not and you just get swarmed in a cramped space (depending on build ofc). - Ritual mechanics seem so (for me at least) favor explosive plants (chaos damage), of which there usually isn't any hiding places regardless of spawn position. - Mob movement speed in general is (much!) higher in PoE2 than in PoE(1), greatly affecting ritual encounters. - Missing mechanics in PoE2 vs PoE1 make a lot of "mob surround" issues a large problem in PoE2 vs PoE1. |