3.26.0d Hotfix 5

3.26.0d Hotfix 5


  • Fixed a bug where migrating characters could cause Eagon to no longer give you Memory Thread options.
  • Fixed a bug introduced in 3.26.0d Hotfix 4 where Bastion Mercenaries were no longer using the Prismplate skill on allied players.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Jul 23, 2025, 5:17:16 PM
hype for ssf players
Prism plate exists again, however the casting parameters have changed, he will no longer use prism plate unless the mercenary is actively in combat with a monster, previously it would be cast if you were lower hp % than the mercenary or not on full life regardless of combat state. This new behavior makes prismplate fall off between packs or intermissions and then you get hit by a volley of goat or skeleton fireballs etc and get blasted before he re applies it.
Can you guys look into eruptor mercs disconnecting and crashing the game?
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Zaveryth#0540 wrote:
This new behavior makes prismplate fall off between packs or intermissions and then you get hit by a volley of goat or skeleton fireballs etc and get blasted before he re applies it.


Good. A Merc should be an augmentation to your build, not a staple.
[3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
[3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI
Just install game into a clean system and immediately got error: "There is a patch...". Not good GGG, not good!
fix for str/int merc consecrated ground where

Can we have more mercs, PLEASE?

Current limit of 3 is painful. It discourages playing more than 3 builds, and it's a chore to replace one of them, since we need to remove all gear and put it back on the new one.


Why the heck is this league mechanic account-wide in the first place? Every char should be able to recruit his/hers own merc, period.
fix intel engine multithreading issues on the newest gen introduced by 0.2 and 3.26 pleaaaase
For me, the game has been poorly optimized for performance in general for a long time.
With each league, it's more noticeable that the game loads slower, stutters, and the graphics engine can't handle large amounts of objects on the map (corpses, particles, objects, and leaked objects).
Textures load slowly, like they do in Poe 2.
I strongly believe that several of the changes from Poe 2 to Poe 1 are making the game more unreliable in terms of performance.
As I said, with each league, it feels like you need a new computer with top-of-the-line hardware, when GTA 5 runs on a 1050 or when other games I own, much newer or even older, tend to run excellently on old or new hardware.
The game has stopped being treated at a performance level, and this has stopped. There are small things that are fixed in terms of performance, but they aren't overall issues, and the game continues to degrade. It's a shame to see that with each release it runs worse and worse, no matter what hardware you have. It reminds me of TERA, which had this problem, but TERA had it primarily because the engine was implemented in a terrible way.
Problems I'm noticing more and more:
Ultra-slow loading.
Textures not loading.
Objects not loading.
ABILITY EFFECTS not loading.
The game takes forever between loading screens.
The RAM usage is excessive for my opinion, reaching up to 16GB.
Among other things that are wrong, like mentioning elsewhere that they still haven't fixed a problem with a character getting stuck on a rock with Leap Slam or any Blink ability.
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Post data I don't have a 1050, that's an example, but my brother plays GTA 5 on one of those and at 60fps he doesn't even bother, just in case. Notice for people who say you have bad hardware.
Last edited by supremexdfull#3081 on Jul 15, 2025, 9:41:58 AM

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