0.2.1b Patch Notes
1.8 gb and patchnotes are 3 mtx things that already were in the game code? something really fishy going on
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All I got from this patch was cosmetics and an audio bug where sound get crackled and distorted when loot drops.
The sound works but every time something from ur loot filter drops the sound get cut off and/or distorted. Not sure why audio was touched for this patch. |
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" Assets aren't code. |
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please just give us the auction house
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" Jonathan: "The EA will last for at most a year." GGG with PoE2: It has content updates tied to leagues rather than just regular updates. Leagues, even during EA, are separated by 4 months. It has been over half a year since the EA launched, and the game is STILL ON VERSION 0.2.1b. I wonder how long it will take them to add the rest of the content into the game considering the fact that they have less than half a year to do so. If they don't, may as well force a refund as they didn't deliver on the product that was paid for. |
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I wish the Skull of Undeath was an effect you could apply to our character so we can use whichever helmet we want.
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This game will take over two years at EA. GGG doesn't deliver on any of its promises.
They said POE 1 and 2 would have separate teams, a lie. They said the game would have constant updates, a lie. They said the classes would be balanced, a lie. They said the game would be highly optimized, a lie. In the end, what matters is raising money and deceiving the community, keeping quiet and releasing MTX. But GGG has champions who defend it. |
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Dear colleagues.
I have been playing computer (and later - console) games since the times of Another World, Prince of Persia and Eye of the Beholder which, probably, makes me older than parents (and possibly - grandparents) of the absolute majority of people on this forum. Also, I've been working in IT for almost 30 years. I am nobody's champion, however reading this (and countless similar) threads, I always wanted to ask: Do you, Generation Z (85%) and Millenials (14%) have any remote and vague idea, how titanically difficult it is to make a game? Did you make a single game in your life which was more complicated than tic-tac-toe? Do you realize how improbably vast are the tasks, the interfaces, the codebase, the processes? I have my doubts... You purchased a brilliant game in Early Access stages. Purchased cheap, for a fraction of its real cost. You constructed various builds, you finished the Campaign, you enjoyed incredible graphics level and intense fights, a sophisticated skills system, etc. What else do you want? Why are you whining and throwing offense at GGG? They are doing what they can. Do you really think Bethesda, Blizzard or Electronic Arts would be faster or better in these circumstances? These companies will just ignore you so that your little indignations won't interfere with their work. You have a jewel of a game. It is under development. If you don't like anything about it - just stop playing and wait for the production version. It's that simple. Cheers. |
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All of the feedback most people are giving is because they love the game. I love the game, which makes it's serious flaws all the more heartbreaking. No doubt having this many interactions occurring among the different skills, various mechanics and monsters, makes balancing the game quite difficult. And I couldn't agree more with the vision of making this game difficult, because if you want to see just how boring an easy ARPG gets go and play D4. I will say there are some things that they could immediately do to re-engage players with a pre-league patch in the next few weeks:
1. increase drop rates of desirable items/affixes. 2. rebalance the crafting economy to favor individuals, not economy manipulators. for instance, you could cap out omens per person in one's stash to something like 50 per type, preventing market manipulations. Doing this alongside increasing the drop rates of high level omens would flatten out their distribution and allow normal players the opportunity to craft in a system that is heavily biased towards currency hoarding (because of the chaos/ omen slamming that is pure RNG). as we get towards league end, many of us want to try crafting legendary caliber rares, but really the only folks who can do this have hundreds of divines to burn. 3. i know in-game purchases are essential to the business model, but we all paid to play and it sure would be nice if not all the best looking gear wasn't pay-walled off. 4. uniques... they're mostly bad. I'm running T15 and T16 maps and I almost barely read the unique drops because they are simply unusable and no one will buy them. A secondary consequence of having only a few top-tier builds is that much of my endgame is looking for things I know everyone is using to then sell as crafting bases (I pick up all the gemini bows I can ahead of basically any unique, so that I can try to get a high crit roll for the psychos spending 1K divines to make a 2K bow, something I'll never be able to do as a normal player). 5. performance. I have to play on console and it's alarming how with each patch, I've experience worse performance (terrible FPS, crashes, and a significant amount of crashes on about 30% of maps when I just load in - I know this is a PC gamer game, but some of us newbies aren't PC gamers...) 6. if you're going to have a league last as long as this one, you need to at least add something little right now when there are 6 weeks left to get people back to playing, like special currency at log-in that allows you to gamble for higher tier items like omens, T5 items, etc.) |
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Can we plz have increased drop rate of the rabbit talisman. I been trying to save up 200 div for 2 weeks, I really need one for my scepter to try out a new build. Ty
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