Anyone else just kinda hate the whole mercenaries mechanic?
" Several ways: 1) Party play requires coordination and socialization: mercs do not. This is actually quite a bigger deal than you might initially think....arranging a profitable and actually functional party is quite hard in PoE. 2) Party characters require incomparably more investment in both time and gearing to be as effective 3) Parties (most) require a split of loot found. Not every party is Empyrion no matter how much people think that's how it works across the board. 4) Parties ALSO GET MERCS! So.....already right there its ON TOP OF party play, not the same. I mean....those 4 are enough to completely disassociate the two from comparison, but there are many many more that I didn't list because I don't really want to think too hard as I'm typing this. I'd also add......you know its a problem when you are basically saying "how is this new system any different than one of the most broken and talked about problematic system that has ever existed in the game" lol. Even with all the differences in function, it shares many of the similarities of BAD interactions that exist within the party system. Examples: 1) Additional party member power far exceeding the difficulty penalty 2) Additional loot exceeding the cost 3) Additional auras and buffs covering up fairly basic faults of supported build. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 1, 2025, 11:52:07 PM
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