Summoner - Burning Zombies :3

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ventiman wrote:
i miss the ele proliferation for your build

btw why is the shield a huge dmg increase ? its convert not added without add burn or anything it wont amplify at all

this is how i would do it with my tabula rasa

zombie-remote mine- chance- eleprol-add fire-increase burn

2x curse ele weakness flammability elemental equilibrium triggered through cold snap
you now have 90% MORE DMG means sindebreath and le heup rings get amplified

gz you have no area freeze and area burn

sidenote with a 20% add burn you can replace the chance to ignite with firepen or miniondmg


Great ideas :o alot of it make sense will see if i cannot build around it, missread the shield but i still beleave it got potential.

About the Curses i actuly forgot to add them to the gem setups as my builds actuly have double curse in them. Elemental Equil is thought about and i might run it with yes cold snap, pulse or Frozen nova.

Thanks the ideas :)

UPDATED GEMS AND FINAL BUILD.
- Sapler - www.Sapler.no - youtube.com/sapler - twitch.tv/Sapler -
Last edited by Sapler#1062 on May 14, 2013, 11:03:25 AM
Bump, i would realy love feeback on aura usage? Not running eldrich so im limited to a few so what auras should i prior?
- Sapler - www.Sapler.no - youtube.com/sapler - twitch.tv/Sapler -
You are on the right track. I would recommend EE with ice nova level 1 + trap + increased AOE + multi trap. This will give your zombies a bost in dmg from EE with a decent mana cost. The reason for trap is so you can cast it from far away and stay as safe as you can. Also with multi trap that increases aoe as well.

Then I would run 2-3 curses. Flammability + elemental weekness + temp chains (if you can use 3 curses with unique) and reduced mana. This will also add a huge bonus to zombie dmg.

On zombie if you have a 6L or tubula you can run raise zombie + mine ( mine increases there dmg even more) added fire dmg + fire pref + increased burn dmg + chance to ignite.

Using that shield you will have even more fire dmg and witl the curses and EE that's something like 160% more fire dmg.

Run minion instability so if they die the dmg will be huge and the burn dmg even more. Temp chains is there so burn last 2x longer again adding Huge dmg boost.

You can swap out burn dmg with elemental peliferatiton so spread the burn effect to.

For auras I am not to sure yet. I am currently making the build above. Though I am using iiq iir gems on zombie for farming.

This is a work in progress but the dmg perennial is huge.

In my build I will use only zombies as it is for farming so other minions don't snipe kills. Though if you are not using a farming build the idea is the same with all minions.

Good luck and hope this helps you with some ideas.
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aga110 wrote:
People need to stop using sidhebreath, it's so bad, the minion stats you get from it don't come close to what you get from a decent rare amulet with HP/stats/resists/cast speed ect.


no, it's THE neck you need to summon your zombie. When summoning is done, you can swap with a better neck.
IGN TylordRampage

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