Endgame mechanics feedback

General:
- corrupted items need to be able to have sockets & quality added, or they need to not drop anymore.
- map effect/quant/rarity/tower nodes on the atlas are too important. I think they should just be removed tbh, they're not fun in poe1 either. I want to spec into the mechanics I like, not generic "more items".


Ritual:
- omens are too important to be locked to only ritual. The most important crafting mechanic should be global drop.
-due to how important the +omens, +rerolls, and easier deferal atlas nodes are you basically have to run maps with pack size in order to afford expensive omens.
-rituals being placed in cramped areas sucks.
-window shopping sucks. bad currencies cost a ton & aren't worth the time it takes to get the tribute, and the equipment all rolls like trash.

expedition:
- the frozen bosses in the logbook are unrewarding due to being difficulty 0.
- engaging with the recombinator isn't fun due to all base collecting. It feels like a chore.
-fun mechanic, big fan.

delirium:
-Please let us disable the fog, it makes mapping so much more dull.
-difficulty 0 simulacrum is much much harder than other difficulty 0 pinnacle encounters.
-the atlas nodes are really boring, only the mirror one feels noticable.
-going fast enough to avoid the fog is too easy.
-pretty fun.

breach:
-fun

strongboxes:
- making vaal orbs further juice boxes would be a good sink. also corrupting items sucks / doesn't do anything for currency boxes.
- The mods for equipment boxes aren't good enough to make them worth it. Some examples of more useful mods: +2 ilvl, +1 item tiers, rarer item bases, all items dropped are the same base as what you have equipped.
-the corruption unique strongbox should double corrupt. That would make it very exciting to find.
-the monster reviving unique box should add 2 mods per revive, its unrewarding & too easy right now.
-the unique jewels "box" should give like 50% more jewels.
-an atlas node to make monsters spawn faster would be very cool.
-the increased chance of certain types of boxes atlas node makes unique boxes spawn less often.


azmeri wisps:
- Unrewarding & unfun to engage with. Need a rework.

rogue exiles:
- they die too fast.
- the rarity of the items they drop sucks. So many blue items.
- pre corrupted items suck.
- even when specced into exiles, they don't spawn often enough to feel good.

shrines:
-the elemental shrines (meteor, etc.) are overly dangerous in low tier maps.

essence:
-normal and greater essences both suck, they basically never give something useful compared to just id'ing tiered rares.
Last edited by Doroco#4021 on Jun 28, 2025, 3:58:05 AM
Last bumped on Jun 28, 2025, 3:54:03 AM

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