Endgame mechanics feedback
General:
- corrupted items need to be able to have sockets & quality added, or they need to not drop anymore. - map effect/quant/rarity/tower nodes on the atlas are too important. I think they should just be removed tbh, they're not fun in poe1 either. I want to spec into the mechanics I like, not generic "more items". Ritual: - omens are too important to be locked to only ritual. The most important crafting mechanic should be global drop. -due to how important the +omens, +rerolls, and easier deferal atlas nodes are you basically have to run maps with pack size in order to afford expensive omens. -rituals being placed in cramped areas sucks. -window shopping sucks. bad currencies cost a ton & aren't worth the time it takes to get the tribute, and the equipment all rolls like trash. expedition: - the frozen bosses in the logbook are unrewarding due to being difficulty 0. - engaging with the recombinator isn't fun due to all base collecting. It feels like a chore. -fun mechanic, big fan. delirium: -Please let us disable the fog, it makes mapping so much more dull. -difficulty 0 simulacrum is much much harder than other difficulty 0 pinnacle encounters. -the atlas nodes are really boring, only the mirror one feels noticable. -going fast enough to avoid the fog is too easy. -pretty fun. breach: -fun strongboxes: - making vaal orbs further juice boxes would be a good sink. also corrupting items sucks / doesn't do anything for currency boxes. - The mods for equipment boxes aren't good enough to make them worth it. Some examples of more useful mods: +2 ilvl, +1 item tiers, rarer item bases, all items dropped are the same base as what you have equipped. -the corruption unique strongbox should double corrupt. That would make it very exciting to find. -the monster reviving unique box should add 2 mods per revive, its unrewarding & too easy right now. -the unique jewels "box" should give like 50% more jewels. -an atlas node to make monsters spawn faster would be very cool. -the increased chance of certain types of boxes atlas node makes unique boxes spawn less often. azmeri wisps: - Unrewarding & unfun to engage with. Need a rework. rogue exiles: - they die too fast. - the rarity of the items they drop sucks. So many blue items. - pre corrupted items suck. - even when specced into exiles, they don't spawn often enough to feel good. shrines: -the elemental shrines (meteor, etc.) are overly dangerous in low tier maps. essence: -normal and greater essences both suck, they basically never give something useful compared to just id'ing tiered rares. Last edited by Doroco#4021 on Jun 28, 2025, 3:58:05 AM Last bumped on Jun 28, 2025, 3:54:03 AM
|
![]() |