exa and regal orbs... Why are they so rare?
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It's a flawed comparison because gold was worthless there was no risk.
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" i dont want this to turn into a thread about d2 gold ill just say this on the gambling in d2.. it's the equivalent of a chance orb in this game and gold was crazy abundant in the end game. IGN: Turkey_turds, Lootsplosion_LvNINTHOUS, Who_Needs_pants_
Currently: OFFLINE |
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You want the best of the best to be easy to get.
You don't need the best. You don't deserve the best. If you had the best, you'd be here complaining that the game was too easy. Quit it. |
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" this is a good point IGN: lVlage (96 Witch)
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" I agree. But I think the philosophy is flawed. Without a doubt there will be some who will happily play the same game for forever and a day. But that number isn't huge, and even those that do, do not tend to just play the same game for forever and a day, they tend to grind for a month or two, then do some other games, then come back and have another month when there's no other games to play. I honestly don't know anyone who's played exactly the same game over and over without a large break for much more than six months, let alone ten years. The dude who's set the pace and just about conquered level 100 on Default has spent about 4 months solid playing - hope he gets a reward befitting his achievement - I think this should represent the time-frame for acquiring one perfect set of gear - and even that is beyond the ken of what most players will be putting in. I think allowing people to have at least enough currency the make a perfect chestpiece in a couple of months of 12 hour days is still too long for most players. Perhaps I'm underestimating the great masses (and even the minority dedicates), but I can't help feeling that too many people are leaving with negative thoughts than positive ones for when it comes to the 'coming back to the game when there's no others around' stage for the ten year plan to work as intended. Simply changing a few rules probably does more for player long-term interest than simply stinging on the goodies. |
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" Troll much? | |
" crafting is good idea if you have good item with mods that you cant find somewhere else on the market. A stranger like no otherther,
Faced the wall of the Umbra, @Yastro |
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" "Man, it's like we're fighting housewives and their equipment." - Millennium
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" I can see why people think this way, but I believe it's the exact opposite. Diablo 2 was a great gearing game because gold was almost useless past level 5. The players came up with SoJs being a currency, but it quickly became apparent that not having any units to be worth 0.5x SoJ and 2.0X SoJ and so on was a problem. Later players came up with other currency like 3/20/20's, High Runes, and Gems. PoE basically just cut to the chase and made a multi-tiered currency system from the start, but also made these items useful to those who do not trade, while also having a currency sink for each one of them built in. This will help ensure an economy that will be much more stable then others, where prices triple every month. The rest of the economy is on the players side, which of course can seem crazy for end-game items, but IMO it should be that way. IGN = Dellusions_Duelist
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" which is where folks will tell you that you should trade those items to get exalts .. which seems counter productive to me since I tend to try and use the things i find. " I would agree. I'd like to use them for crafting, but unless the item i'm making is top-tier then there is no value in even attempting. when I have a freshly regaled rare item with 3 mods on it the chances of applying an exalted (and hopefully not get thorns, or +1 to all attributes) when I only have a couple of them is absolutely zero. I have a tonne of items that I would 'risk' an exalted on if they were substantially more plentiful. my hope for the future is on a self-found league, no trading, with appropriately bumped drop rates. |
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