exa and regal orbs... Why are they so rare?

It's a flawed comparison because gold was worthless there was no risk.
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txfirefighter wrote:
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danonon wrote:
No one traded with gold in diablo 2 though.


this towards me?

never said anything about trading. I sad crafting is just another avenue of obtaining good gear with a form of risk such as gambling in diablo 2.


i dont want this to turn into a thread about d2 gold

ill just say this on the gambling in d2.. it's the equivalent of a chance orb in this game and gold was crazy abundant in the end game.
IGN: Turkey_turds, Lootsplosion_LvNINTHOUS, Who_Needs_pants_

Currently: OFFLINE
You want the best of the best to be easy to get.

You don't need the best.

You don't deserve the best.

If you had the best, you'd be here complaining that the game was too easy.

Quit it.
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danonon wrote:
Yeah agree it's a arpg with the economy of a mmorpg. Seems like it's just to artificially drag out the game.


this is a good point
IGN: lVlage (96 Witch)
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h3rp3s wrote:
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danonon wrote:
Yeah agree it's a arpg with the economy of a mmorpg. Seems like it's just to artificially drag out the game.


this is a good point


I agree.

But I think the philosophy is flawed.

Without a doubt there will be some who will happily play the same game for forever and a day. But that number isn't huge, and even those that do, do not tend to just play the same game for forever and a day, they tend to grind for a month or two, then do some other games, then come back and have another month when there's no other games to play.

I honestly don't know anyone who's played exactly the same game over and over without a large break for much more than six months, let alone ten years.

The dude who's set the pace and just about conquered level 100 on Default has spent about 4 months solid playing - hope he gets a reward befitting his achievement - I think this should represent the time-frame for acquiring one perfect set of gear - and even that is beyond the ken of what most players will be putting in.

I think allowing people to have at least enough currency the make a perfect chestpiece in a couple of months of 12 hour days is still too long for most players.

Perhaps I'm underestimating the great masses (and even the minority dedicates), but I can't help feeling that too many people are leaving with negative thoughts than positive ones for when it comes to the 'coming back to the game when there's no others around' stage for the ten year plan to work as intended.

Simply changing a few rules probably does more for player long-term interest than simply stinging on the goodies.
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danonon wrote:
Yeah agree it's a arpg with the economy of a mmorpg. Seems like it's just to artificially drag out the game.


Troll much?
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nGio wrote:
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FirefoxG wrote:
I would actually try to craft stuff if both were 5 or 10x less rare.
I've found 3 exa and maybe 10 regal in well over a 1000 hours of play. For all that time, i can craft just a single item using the alt regal exa method.. which just doesn't seem right.


I know they are used as a trading medium, and a change in drop rate would just mean that high end items just go up vs exa which is fine since they are meant to be rare... but I have found more high end uniques then I have exa... it just doesn't feel right.


The inherent value they provide does not match the rarity.imo

What is the justification behind why they are so rare when their ultimate purpose is to be used for crafting?

your thoughts?


What part of this game tells you that crafting is a good idea or is supposed to be done? Every single part of crafting, from fusing to exalting is a waste. It is always cheaper to buy, and the numbers are always against someone who crafts. I have had luck crafting in the past, but overall I have lost about 20x more than the value of my crafted items. Exalted drop rate is so low, because crafting isn't meant to be done by 99% of the playerbase.



crafting is good idea if you have good item with mods that you cant find somewhere else on the market.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
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yastru wrote:
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nGio wrote:
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FirefoxG wrote:
I would actually try to craft stuff if both were 5 or 10x less rare.
I've found 3 exa and maybe 10 regal in well over a 1000 hours of play. For all that time, i can craft just a single item using the alt regal exa method.. which just doesn't seem right.


I know they are used as a trading medium, and a change in drop rate would just mean that high end items just go up vs exa which is fine since they are meant to be rare... but I have found more high end uniques then I have exa... it just doesn't feel right.


The inherent value they provide does not match the rarity.imo

What is the justification behind why they are so rare when their ultimate purpose is to be used for crafting?

your thoughts?


What part of this game tells you that crafting is a good idea or is supposed to be done? Every single part of crafting, from fusing to exalting is a waste. It is always cheaper to buy, and the numbers are always against someone who crafts. I have had luck crafting in the past, but overall I have lost about 20x more than the value of my crafted items. Exalted drop rate is so low, because crafting isn't meant to be done by 99% of the playerbase.


another valid point made

crafting is good idea if you have good item with mods that you cant find somewhere else on the market.
"Man, it's like we're fighting housewives and their equipment." - Millennium
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Fb62 wrote:
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danonon wrote:
Yeah agree it's a arpg with the economy of a mmorpg. Seems like it's just to artificially drag out the game.


Troll much?


I can see why people think this way, but I believe it's the exact opposite.

Diablo 2 was a great gearing game because gold was almost useless past level 5. The players came up with SoJs being a currency, but it quickly became apparent that not having any units to be worth 0.5x SoJ and 2.0X SoJ and so on was a problem. Later players came up with other currency like 3/20/20's, High Runes, and Gems.

PoE basically just cut to the chase and made a multi-tiered currency system from the start, but also made these items useful to those who do not trade, while also having a currency sink for each one of them built in. This will help ensure an economy that will be much more stable then others, where prices triple every month. The rest of the economy is on the players side, which of course can seem crazy for end-game items, but IMO it should be that way.
IGN = Dellusions_Duelist
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FirefoxG wrote:
... but I have found more high end uniques then I have exa... it just doesn't feel right.


which is where folks will tell you that you should trade those items to get exalts .. which seems counter productive to me since I tend to try and use the things i find.


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FirefoxG wrote:
The inherent value they provide does not match the rarity.imo... especially regal orbs

What is the justification behind why they are so rare when their ultimate purpose is to be used for crafting?


I would agree. I'd like to use them for crafting, but unless the item i'm making is top-tier then there is no value in even attempting.

when I have a freshly regaled rare item with 3 mods on it the chances of applying an exalted (and hopefully not get thorns, or +1 to all attributes) when I only have a couple of them is absolutely zero. I have a tonne of items that I would 'risk' an exalted on if they were substantially more plentiful.

my hope for the future is on a self-found league, no trading, with appropriately bumped drop rates.

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