After this patch 3.26.0b Refiner's Bargain doesnt work the way its worded anymore
After 3.26.0b Refiner's Bargain doesnt work the way its worded anymore or has been shadow nerfed. please change the worded so it reflects the way it currently working after the shadow nerf...
I used to get over 500k dust per map inn giga juiced maps with 250% player quant, but now I get almost none. It's clearly not working as intended anymore. I'm dropping 50+ rare items per Rogue Exile and rarely get dust now. It was working correctly, but now it seems to not be working the way wording states. Possessed monsters seem to now instead have a 5% chance for their items to convert to dust, then after that it has a 5% for magic, rare or unique to convert to dust. I can now go an entire map without any dust, despite dropping over 1000 rare items from possessed monsters. 5% of those should have been converted to dust, so it's definitely not working the way its worded. Based on the wording "Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust" that tells us: What is affected: "Equipment Items with Rarity" – This means items like weapons, armor, and accessories that have a rarity (e.g., magic, rare, unique), as opposed to normal (white) items, consumables, or currency. Where they drop from: "dropped by Possessed Monsters in your Maps" – This specifically refers to items that drop from monsters that are "possessed" What happens: They "have 5% chance to be converted to Thaumaturgic Dust" – This means for every eligible item that drops from a possessed monster in a map, there is a 5% probability that it will transform into Thaumaturgic Dust instead of remaining an item. Last bumped on Jun 17, 2025, 8:19:19 PM
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Designers obviously didn't like how much dust was generated from equipped items, panic about it, tell developers to change something, created shadow nerf, don't update the wording, now we have no idea how it is supposed to work.
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