solo play nerfed and will be eclipsed economically in 3.26

"
Changed how additional party members scale the quantity and rarity of items the player finds.
We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.


Big yikes, people that aren't farming like crazy in solo will get outbought for expensive items by groups much more than in previous leagues.

Good luck for all the friendless exiles that will never quite have enough divs for that endgame item our build needs.

Oh yeah sanctum nerfed btw, at least gold drops were buffed for most out-of-map mechanics yaaay.
Second-class poe gamer
Last bumped on Jun 13, 2025, 3:14:28 PM
In case you missed it, according to Blvcksvn on the wiki :

"
Each accompanying Mercenary count as half a party member for monster difficulty and loot drops, even when playing in SSF. Like in parties, monster life granted this way does not affect a monster's stun or ailment threshold. All party bonuses are multiplicative with other similar bonuses.


https://www.poewiki.net/wiki/Mercenary#Hired_Mercenaries
https://www.poewiki.net/wiki/Mercenary#Party_scaling

(But what is Blvcksvn's source for this ??)

Also, what is
"
Currency items — 25% more
#% more items of valuable item classes
(e.g. currency/Gold) — 50%

supposed to mean, isn't this self-contradictory ??
Last edited by BlueTemplar85#0647 on Jun 13, 2025, 4:24:17 AM
A full party will have 6 mercs in group play.
"
pr13st#1040 wrote:
"
Changed how additional party members scale the quantity and rarity of items the player finds.
We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.


Big yikes, people that aren't farming like crazy in solo will get outbought for expensive items by groups much more than in previous leagues.

Good luck for all the friendless exiles that will never quite have enough divs for that endgame item our build needs.

Oh yeah sanctum nerfed btw, at least gold drops were buffed for most out-of-map mechanics yaaay.


There is always the option of playing SSF?

That is the real challenge anyway.

Personally, i just play the game. Dont really care about the market or what other people are doing.
"
In case you missed it, according to Blvcksvn on the wiki :

"
Each accompanying Mercenary count as half a party member for monster difficulty and loot drops, even when playing in SSF. Like in parties, monster life granted this way does not affect a monster's stun or ailment threshold. All party bonuses are multiplicative with other similar bonuses.


https://www.poewiki.net/wiki/Mercenary#Hired_Mercenaries
https://www.poewiki.net/wiki/Mercenary#Party_scaling

(But what is Blvcksvn's source for this ??)

Also, what is
"
Currency items 25% more
#% more items of valuable item classes
(e.g. currency/Gold) 50%

supposed to mean, isn't this self-contradictory ??


Is there a cap for rarity/quantity in party play or if you have full party it gets even better?
Ah, I didn't realize that you could have mercs while in party, my bad...

I don't see any cap ?

https://www.poewiki.net/wiki/Partying#Effect_on_loot

(Though there are diminishing returns except for the « valuable item classes » as you can see.)

P.S.: Does « valuable item class » include uniques, so they get both bonuses from line 1 and 3 ?
Last edited by BlueTemplar85#0647 on Jun 13, 2025, 4:31:39 AM
seems the league is over allready unless u play in group
"
In case you missed it, according to Blvcksvn on the wiki :

"
Each accompanying Mercenary count as half a party member for monster difficulty and loot drops, even when playing in SSF. Like in parties, monster life granted this way does not affect a monster's stun or ailment threshold. All party bonuses are multiplicative with other similar bonuses.


https://www.poewiki.net/wiki/Mercenary#Hired_Mercenaries
https://www.poewiki.net/wiki/Mercenary#Party_scaling

(But what is Blvcksvn's source for this ??)

Also, what is
"
Currency items — 25% more
#% more items of valuable item classes
(e.g. currency/Gold) — 50%

supposed to mean, isn't this self-contradictory ??


Good to know. So basically party lite even in SSF league if you choose to use them.
Could be a first test of a bigger/longer balancing path down the road with mercs in mind (they will eventually become part of base game).
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Only usable with Ethanol Flasks
"
seems the league is over allready unless u play in group


sad but true
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Why do you bother and not click ssf with such a mindset? If you want to trade accept that you are the customer and others are the buisness unless you actively become a buisness by (ab)using cooperate play.

They probably have some financial angle where all the rmters get so greedy and set up parties and in order to not get banned they buy a bunch of mtxes for their party accounts, hahahaha. Just Accept this dark side of arpg, there is nothing you can do and a certain chinese cooperation probably runs most of the rmt buisness.

What GGG should do is disable the option to migrate and give ssf a huge buff to drops somewhat similiar to what they did for group play where more of the relevant rare currencies drop and items are rolled better.

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