Path of Exile: Secrets of the Atlas introduces several new Trarthan Gems available as a reward for a victorious duel with Mercenaries. In this expansion we’ve also made some changes to existing Skill and Support Gems. Today we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. We can’t wait to see what you come up with!
Modified New: Effectiveness of Added Damage 480%Old: Effectiveness of Added Damage 420% New: Deals 2160 to 3240 Physical DamageOld: Deals 1886 to 2828 Physical Damage New: Deals 3375.2 Base Physical Damage per secondOld: Deals 2946.2 Base Physical Damage per second Show Differences Hide Differences
Removed 10% increased Area of Effect
Modified New: 20% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Show Differences Hide Differences
Modified New: Attack Damage 177% of baseOld: Attack Damage 237.1% of base New: Effectiveness of Added Damage 177%Old: Effectiveness of Added Damage 237% Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 420%Old: Effectiveness of Added Damage 350% New: Deals 1872 to 2807 Cold DamageOld: Deals 1571 to 2356 Cold Damage New: Deals 2924.2 Base Cold Damage per secondOld: Deals 2454.5 Base Cold Damage per second Show Differences Hide Differences
New: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
Old: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
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New: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
Old: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
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Added 20% more Damage against Stunned Enemies
Modified New: Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%Old: Pulse has 20% increased Area of Effect per 0.1s of Stun Duration, up to 400% Show Differences Hide Differences
Added 40% increased Consecrated Ground Area
Removed
Modified New: Cost 10 ManaOld: Cost 11 Mana New: Gain 20% of Physical Damage as Extra Cold DamageOld: Gain 15% of Physical Damage as Extra Cold Damage Show Differences Hide Differences
Modified New: Projectiles deal 50% less Damage with Hits and AilmentsOld: Projectiles deal 40% less Damage with Hits and Ailments Show Differences Hide Differences
Modified New: Projectiles deal 60% less Damage with Hits and AilmentsOld: Projectiles deal 50% less Damage with Hits and Ailments New: Every fifth Attack, Projectiles deal 800% more Damage with Hits and AilmentsOld: Every fifth Attack, Projectiles deal 1000% more Damage with Hits and Ailments Show Differences Hide Differences
Modified New: Attack Damage 282.6% of baseOld: Attack Damage 245.7% of base New: Effectiveness of Added Damage 282%Old: Effectiveness of Added Damage 245% New: 108% more Damage with BleedingOld: 88% more Damage with Bleeding Show Differences Hide Differences
Modified New: 70% less Damage while in Blood StanceOld: 75% less Damage while in Blood Stance New: 96% more Area of Effect while in Sand StanceOld: 76% more Area of Effect while in Sand Stance Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 15 Mana New: Attack Time 0.90 secOld: Attack Time 1.00 sec New: 16 to 24 Added Fire Damage per 15 Armour on ShieldOld: 13 to 20 Added Fire Damage per 15 Armour on Shield Show Differences Hide Differences
Added Golems grant 29% increased Damage Golems grant 20% increased Area of Effect
Removed Golems Grant 20% increased Damage
New: Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Old: Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
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Added Golems grant 20% increased Defences
New: Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Old: Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
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Added Wave Areas gain +0.3 metres to radius for each previous Area in Wave
Removed Wave gains +0.3 metres to radius with each Area in the Sequence
Added Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added Damage
Removed Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage
Added 20% more Damage while at maximum Stages
Modified New: Attack Damage 125.1% of baseOld: Attack Damage 111.2% of base New: Effectiveness of Added Damage 125%Old: Effectiveness of Added Damage 111% Show Differences Hide Differences
Added +40% to Critical Strike Multiplier while at maximum Stages
Modified New: Attack Speed 180% of baseOld: Attack Speed 160% of base New: Attack Damage 111.2% of baseOld: Attack Damage 98.6% of base New: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 99% Show Differences Hide Differences
Modified New: Cooldown Time 6.00 sec (3 uses)Old: Cooldown Time 8.00 sec (3 uses) New: Attack Damage 220% of baseOld: Attack Damage 180% of base New: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 180% Show Differences Hide Differences
Added Bleeding inflicted by this Skill deals Damage 60% faster
Removed 79% more Damage with Bleeding
Modified New: Attack Damage 260% of baseOld: Attack Damage 180% of base New: Effectiveness of Added Damage 260%Old: Effectiveness of Added Damage 180% Show Differences Hide Differences
New: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.
Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
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Added Deals 20% more Physical Damage
Modified New: Cost 36 ManaOld: Cost 26 Mana New: Cast Time 1.20 secOld: Cast Time 0.80 sec New: Effectiveness of Added Damage 300%Old: Effectiveness of Added Damage 200% New: Deals 1353 to 2030 Physical DamageOld: Deals 902 to 1353 Physical Damage Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 14 Mana New: Attack Speed 75% of baseOld: Attack Speed 70% of base New: Deals Added Fire Damage equal to 32% of Maximum LifeOld: Deals Added Fire Damage equal to 24% of Maximum Life Show Differences Hide Differences
Modified New: Attack Damage 125.1% of baseOld: Attack Damage 111.2% of base New: Effectiveness of Added Damage 125%Old: Effectiveness of Added Damage 111% New: 20% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Show Differences Hide Differences
Modified New: Cost 5 ManaOld: Cost 6 Mana New: Attack Speed 180% of baseOld: Attack Speed 160% of base New: Attack Damage 125.1% of baseOld: Attack Damage 111.2% of base New: Effectiveness of Added Damage 125%Old: Effectiveness of Added Damage 111% New: 15% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range New: 30% more Attack Speed per StageOld: 25% more Attack Speed per Stage New: Gains 1 Stage every 0.4 seconds while ChannellingOld: Gains 1 Stage every 0.5 seconds while Channelling New: Maximum 5 StagesOld: Maximum 6 Stages New: Lose 1 Stage every 0.4 seconds while not ChannellingOld: Lose 1 Stage every 0.5 seconds while not Channelling Show Differences Hide Differences
Added Projectiles deal 30% less Damage with Hits and Ailments
Modified New: Attack Damage 240% of baseOld: Attack Damage 409.6% of base New: Effectiveness of Added Damage 240%Old: Effectiveness of Added Damage 409% Show Differences Hide Differences
Added Projectiles deal 50% less Damage with Hits and Ailments
Added Projectiles deal 50% less Damage with Hits and Ailments
Modified New: Attack Damage 65% of baseOld: Attack Damage 52% of base New: Effectiveness of Added Damage 65%Old: Effectiveness of Added Damage 52% Show Differences Hide Differences
Added Base radius is 1.2 metres
Removed
Modified New: Attack Damage 387% of baseOld: Attack Damage 330% of base New: Effectiveness of Added Damage 387%Old: Effectiveness of Added Damage 330% Show Differences Hide Differences
New: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
Old: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
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Modified New: Attack Damage 387% of baseOld: Attack Damage 330% of base New: Effectiveness of Added Damage 387%Old: Effectiveness of Added Damage 330% New: Base radius is 1.8 metresOld: Base radius is 1.6 metres Show Differences Hide Differences
New: Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Old: Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
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Added Golems grant 40% increased Critical Strike Chance Golems grant +420 to Accuracy Rating
Removed Golems Grant 30% increased Critical Strike Chance Golems Grant 30% increased Accuracy
Modified New: Cost 27 ManaOld: Cost 20 Mana New: Cast Time 0.80 secOld: Cast Time 0.60 sec New: Deals 1341.7 Base Chaos Damage per secondOld: Deals 1075.5 Base Chaos Damage per second Show Differences Hide Differences
Modified New: Deals 837.6 Base Chaos Damage per secondOld: Deals 704.3 Base Chaos Damage per second New: Debuff can have up to 6 layers of DamageOld: Debuff can have up to 5 layers of Damage Show Differences Hide Differences
Modified New: Explosion deals base Fire Damage equal to 34% of the Minion's maximum LifeOld: Explosion deals base Fire Damage equal to 28% of the Minion's maximum Life Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 390%Old: Effectiveness of Added Damage 320% New: Deals 1717 to 2575 Cold DamageOld: Deals 1440 to 2160 Cold Damage New: Deals 2259.5 Base Cold Damage per secondOld: Deals 1895.4 Base Cold Damage per second Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 390%Old: Effectiveness of Added Damage 320% New: Deals 1717 to 2575 Cold DamageOld: Deals 1440 to 2160 Cold Damage Show Differences Hide Differences
Modified New: This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleportOld: This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 260% New: Deals 905 to 2715 Lightning DamageOld: Deals 724 to 2172 Lightning Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 360%Old: Effectiveness of Added Damage 300% New: Deals 1054 to 3161 Lightning DamageOld: Deals 844 to 2532 Lightning Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 180% New: Deals 234 to 701 base Lightning Damage per Power Charge removedOld: Deals 195 to 584 base Lightning Damage per Power Charge removed New: Deals 374 to 561 base Fire Damage per Endurance Charge removedOld: Deals 311 to 467 base Fire Damage per Endurance Charge removed New: Deals 374 to 561 base Cold Damage per Frenzy Charge removedOld: Deals 311 to 467 base Cold Damage per Frenzy Charge removed New: 20% more Area of Effect per Charge removedOld: 15% more Area of Effect per Charge removed Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 50%Old: Effectiveness of Added Damage 45% New: Deals 253 to 380 Physical DamageOld: Deals 203 to 305 Physical Damage New: Beam deals 250% more Damage with Hits per Stage after the first Beam deals 105% more Damage with Ailments per Stage after the firstOld: Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Show Differences Hide Differences
Modified New: Cost 6 ManaOld: Cost 5 Mana New: Cast Time 0.26 secOld: Cast Time 0.22 sec New: Effectiveness of Added Damage 130%Old: Effectiveness of Added Damage 90% New: Deals 491 to 737 Physical DamageOld: Deals 394 to 591 Physical Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 65%Old: Effectiveness of Added Damage 60% New: Deals 353 to 529 Physical DamageOld: Deals 271 to 406 Physical Damage New: Burst deals 140% more Damage with Hits per Stage after the first Burst deals 90% more Damage with Ailments per Stage after the firstOld: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first Show Differences Hide Differences
Modified New: Deals 926 to 1389 Chaos DamageOld: Deals 776 to 1164 Chaos Damage New: Deals 2170.2 Base Chaos Damage per secondOld: Deals 1818.1 Base Chaos Damage per second Show Differences Hide Differences
Modified New: Deals 926 to 1389 Chaos DamageOld: Deals 776 to 1164 Chaos Damage New: Deals 4726.1 Base Chaos Damage per secondOld: Deals 3959.4 Base Chaos Damage per second Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 310% New: Deals 1591 to 2409 Chaos DamageOld: Deals 1409 to 2133 Chaos Damage New: Deals 1274.9 Base Chaos Damage per secondOld: Deals 1129.3 Base Chaos Damage per second New: Base duration is 1.00 secondsOld: Base duration is 1.90 seconds New: Regenerate 1.50% of Debuff Damage as LifeOld: Regenerate 1.00% of Debuff Damage as Life Show Differences Hide Differences
Modified New: Cost 30 ManaOld: Cost 26 Mana New: Cast Time 0.90 secOld: Cast Time 0.80 sec New: Effectiveness of Added Damage 80%Old: Effectiveness of Added Damage 70% New: Deals 361 to 541 Cold DamageOld: Deals 315 to 473 Cold Damage New: Fires 16 Shard Projectiles in a Spiral when Projectile endsOld: Fires 14 Shard Projectiles in a Spiral when Projectile ends New: Projectiles continuously gain Damage, up to 120% more Damage by the time they dissipateOld: Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate Show Differences Hide Differences
Added Effectiveness of Added Damage 120%
Modified New: Cost 23 ManaOld: Cost 26 Mana New: Cast Time 0.70 secOld: Cast Time 0.80 sec New: Deals 550 to 825 Cold DamageOld: Deals 458 to 687 Cold Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 410%Old: Effectiveness of Added Damage 370% New: Deals 1824 to 2735 Fire DamageOld: Deals 1658 to 2487 Fire Damage Show Differences Hide Differences
Added 20% chance to Scorch Enemies
Modified New: Effectiveness of Added Damage 340%Old: Effectiveness of Added Damage 270% New: Deals 938.3 Base Fire Damage per secondOld: Deals 834.1 Base Fire Damage per second New: Deals 1501 to 2252 Fire DamageOld: Deals 1201 to 1802 Fire Damage New: 19% increased maximum travel distanceOld: 40% increased maximum travel distance Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 310%Old: Effectiveness of Added Damage 280% New: Deals 1374 to 2062 Fire DamageOld: Deals 1249 to 1874 Fire Damage New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 65% of Fire Damage per second of inflicted IgniteOld: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite Show Differences Hide Differences
Modified New: Cost 12 ManaOld: Cost 10 Mana New: Cast Time 0.30 secOld: Cast Time 0.25 sec New: 260% more Spell Damage for each stageOld: 165% more Spell Damage for each stage Show Differences Hide Differences
Modified New: Deals 20% of your maximum Energy Shield as base Chaos DamageOld: Deals 15% of your maximum Energy Shield as base Chaos Damage New: Take 50% of maximum Energy Shield as Chaos DamageOld: Take 40% of maximum Energy Shield as Chaos Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 370%Old: Effectiveness of Added Damage 310% New: Deals 1668 to 2502 Cold DamageOld: Deals 1391 to 2086 Cold Damage Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 350%Old: Effectiveness of Added Damage 320% New: Deals 203 to 3858 Lightning DamageOld: Deals 176 to 3350 Lightning Damage New: Fires a beam every 0.20 secondsOld: Fires a beam every 0.30 seconds New: Can target each enemy only once every 0.70 secondsOld: Can target each enemy only once every 0.80 seconds Show Differences Hide Differences
Modified New: Critical Strike Chance 6.00%Old: Critical Strike Chance 5.00% New: Effectiveness of Added Damage 160%Old: Effectiveness of Added Damage 130% New: Deals 758 to 1137 Physical DamageOld: Deals 568 to 852 Physical Damage Show Differences Hide Differences
Added Cooldown Time 2.00 sec (3 uses)
Removed This Spell's Cast Time is added to its Cooldown if Triggered
Modified New: Base radius is 3.2 metresOld: Base radius is 2.8 metres New: 60% more Damage with Ailments if Enemy is HexedOld: 40% more Damage with Ailments if Enemy is Hexed New: 150% more Damage with Hits if Enemy is HexedOld: 100% more Damage with Hits if Enemy is Hexed Show Differences Hide Differences
Added Cooldown Time 2.00 sec (3 uses)
Removed This Spell's Cast Time is added to its Cooldown if Triggered
Modified New: Base radius is 3.2 metresOld: Base radius is 2.8 metres New: 90% more Damage with Ailments if Enemy is HexedOld: 40% more Damage with Ailments if Enemy is Hexed New: 240% more Damage with Hits if Enemy is HexedOld: 150% more Damage with Hits if Enemy is Hexed Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 370%Old: Effectiveness of Added Damage 310% New: Deals 1627 to 2440 Chaos DamageOld: Deals 1362 to 2044 Chaos Damage New: Base radius is 2.7 metresOld: Base radius is 3 metres Show Differences Hide Differences
Modified New: Base radius is 3.2 metresOld: Base radius is 3.3 metres New: Freeze Enemies as though dealing 570% more DamageOld: Freeze Enemies as though dealing 390% more Damage Show Differences Hide Differences
Removed 25% less Area of Effect when Cast on Frostbolt
Modified New: Base radius is 2.5 metresOld: Base radius is 3.3 metres New: Can expand from up to 2 Frostbolt ProjectilesOld: Can expand from up to 4 Frostbolt Projectiles Show Differences Hide Differences
Modified New: Cost 5 ManaOld: Cost 6 Mana New: Cast Time 0.25 secOld: Cast Time 0.30 sec New: Final wave deals 850% more Damage with HitsOld: Final wave deals 800% more Damage with Hits New: Final wave deals 480% more Damage with IgniteOld: Final wave deals 450% more Damage with Ignite Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 55%Old: Effectiveness of Added Damage 50% New: Deals 228 to 342 Fire DamageOld: Deals 207 to 311 Fire Damage New: 18 maximum StagesOld: 14 maximum Stages Show Differences Hide Differences
Added Shocks Enemies as though dealing 39% more Damage
Modified New: Releases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically StrikeOld: Releases a Stronger Pulse every 6 Pulses Stronger Pulses always Critically Strike Show Differences Hide Differences
Modified New: Cost 7 ManaOld: Cost 5 Mana New: Cast Time 0.35 secOld: Cast Time 0.23 sec New: Effectiveness of Added Damage 260%Old: Effectiveness of Added Damage 150% New: Deals 150 to 2858 Lightning DamageOld: Deals 86 to 1633 Lightning Damage Show Differences Hide Differences
Modified New: Attack Speed 150% of baseOld: Attack Speed 115% of base New: Attack Damage 105% of baseOld: Attack Damage 159% of base New: Effectiveness of Added Damage 105%Old: Effectiveness of Added Damage 159% Show Differences Hide Differences
Added Effectiveness of Added Damage 60%
Modified New: Attack Speed 150% of baseOld: Attack Speed 115% of base New: Attack Damage 60% of baseOld: Attack Damage 100% of base Show Differences Hide Differences
Removed
Modified New: +1.1 metres to radius of Consecrated GroundOld: +0.6 metres to radius of Consecrated Ground New: Shockwave deals 140% more DamageOld: Shockwave deals 110% more Damage Show Differences Hide Differences
Added Raised Spectres have a Base Duration of 30 seconds Spectres do not travel between Areas
Removed Spectres have a Base Duration of 30 seconds Spectres do not travel between Areas
Modified New: Cost 20 ManaOld: Cost 23 Mana New: Cast Time 0.60 secOld: Cast Time 0.70 sec New: Minions have 1180% increased Critical Strike ChanceOld: Minions have 1000% increased Critical Strike Chance Show Differences Hide Differences
Added Grants 24% more Cast Speed
New: Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.
Old: Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
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Modified New: Additional Debuff stages add 80% of DamageOld: Additional Debuff stages add 70% of Damage New: Fire Exposure applies -30% to Fire ResistanceOld: Fire Exposure applies -25% to Fire Resistance Show Differences Hide Differences
Added Golems grant +16% to Damage over Time Multiplier Golems grant +17% to Chaos Resistance
Removed Golems grant 5% additional Physical Damage Reduction
New: Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Old: Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
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Added Minions have 20% increased Effect of Withered
Removed Minions have 20% chance to inflict Withered on Hit
Added Golems grant 18 Mana Regenerated per second
Modified New: Golems grant 10% increased Attack and Cast SpeedOld: Golems grant 9% increased Attack and Cast Speed Show Differences Hide Differences
New: Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Old: Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
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Added 10% more Minion Movement Speed
Modified New: Minions have +78% to Critical Strike MultiplierOld: Minions have +40% to Critical Strike Multiplier Show Differences Hide Differences
Added Minions have 40% chance to Aggravate Bleeding on targets they Hit with Attacks
Modified New: Minion's Attacks have 50% chance to inflict BleedingOld: Minion's Attacks have 70% chance to inflict Bleeding Show Differences Hide Differences
Modified New: Base duration is 2.50 secondsOld: Base duration is 2.00 seconds New: Pulses every 0.25 secondsOld: Pulses every 0.30 seconds Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 170% New: Deals 933 to 1399 Cold DamageOld: Deals 779 to 1169 Cold Damage New: Deals 2772.8 Base Cold Damage per secondOld: Deals 2316.1 Base Cold Damage per second Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 170% New: Deals 933 to 1399 Cold DamageOld: Deals 779 to 1169 Cold Damage New: Deals 1386.4 Base Cold Damage per secondOld: Deals 1158.1 Base Cold Damage per second Show Differences Hide Differences
Modified New: Spell, AoE, Duration, Fire, Lightning, PhysicalOld: Fire, Lightning, Spell, AoE, Duration, Physical Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 80%Old: Effectiveness of Added Damage 60% New: Deals 360 to 450 Cold DamageOld: Deals 270 to 337 Cold Damage New: 30% increased Duration per StageOld: 25% increased Duration per Stage New: 125% more Projectile Frequency while ChannellingOld: 150% more Projectile Frequency while Channelling New: 20% increased Projectile Frequency per StageOld: 15% increased Projectile Frequency per Stage New: Maximum 10 StagesOld: Maximum 12 Stages Show Differences Hide Differences
Modified New: Projectiles from Supported Skills deal 66% less Damage with Hits and Ailments while ReturningOld: Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning Show Differences Hide Differences
Modified New: Arcane Surge grants 20% increased Cast Speed Arcane Surge grants 30% increased Mana Regeneration rateOld: Arcane Surge grants 20% increased Cast Speed Arcane Surge grants 58% increased Mana Regeneration rate New: Supported Skills deal 35% more Spell Damage while you have Arcane SurgeOld: Supported Skills deal 25% more Spell Damage while you have Arcane Surge Show Differences Hide Differences
Modified New: Supported Skills gain Added Lightning Damage equal to 16% of Unreserved Maximum ManaOld: Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana Show Differences Hide Differences
Modified New: Supported Skills inflict Decay on Hit, dealing 1230 Chaos Damage per second for 8 secondsOld: Supported Skills inflict Decay on Hit, dealing 1034 Chaos Damage per second for 8 seconds Show Differences Hide Differences
Modified New: While Channelling a Supported Skill, take 14% less Damage from HitsOld: While Channelling a Supported Skill, take 10% less Damage from Hits Show Differences Hide Differences
Modified New: Cost & Reservation Multiplier 130%Old: Cost & Reservation Multiplier 140% New: Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleportOld: Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport New: Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 16% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per IntensityOld: Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 14% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity Show Differences Hide Differences
Modified New: Cost & Reservation Multiplier 130%Old: Cost & Reservation Multiplier 140% New: Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleportOld: Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport New: Supported Skills deal 10% less Projectile DamageOld: Supported Skills deal 16% less Projectile Damage Show Differences Hide Differences
Modified New: Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 54% of Sacrificed LifeOld: Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 44% of Sacrificed Life Show Differences Hide Differences
New: Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Old: Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
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Removed Supported Skills deal 10% less Damage
Modified New: Cost & Reservation Multiplier 140%Old: Cost & Reservation Multiplier 150% Show Differences Hide Differences
Modified New: Cost & Reservation Multiplier 140%Old: Cost & Reservation Multiplier 150% New: Supported Skills deal 36% less Damage when ReoccurringOld: Supported Skills deal 41% less Damage when Reoccurring Show Differences Hide Differences
Removed Supported Skills deal 10% less Damage
Modified New: Cost & Reservation Multiplier 140%Old: Cost & Reservation Multiplier 150% Show Differences Hide Differences
Modified New: Cost & Reservation Multiplier 140%Old: Cost & Reservation Multiplier 150% New: Supported Skills deal 33% less Damage when ReoccurringOld: Supported Skills deal 38% less Damage when Reoccurring Show Differences Hide Differences
Posted by Natalia_GGG on
Jun 11, 2025, 7:48:43 PM Grinding Gear Games