Path of Exile: Secrets of the Atlas introduces several new Trarthan Gems available as a reward for a victorious duel with Mercenaries. In this expansion we’ve also made some changes to existing Skill and Support Gems. Today we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. We can’t wait to see what you come up with!

New Gems





Updated Gems




Vaal Reap


Modified
  • New: Effectiveness of Added Damage 480%
  • Old: Effectiveness of Added Damage 420%
  • New: Deals 2160 to 3240 Physical Damage
  • Old: Deals 1886 to 2828 Physical Damage
  • New: Deals 3375.2 Base Physical Damage per second
  • Old: Deals 2946.2 Base Physical Damage per second
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Vaal Cyclone


Removed
  • 10% increased Area of Effect

Modified
  • New: 20% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Old: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
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Vaal Lightning Strike


Modified
  • New: Attack Damage 177% of base
  • Old: Attack Damage 237.1% of base
  • New: Effectiveness of Added Damage 177%
  • Old: Effectiveness of Added Damage 237%
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Vaal Blight


Modified
  • New: Deals 778.8 Base Chaos Damage per second
  • Old: Deals 651.1 Base Chaos Damage per second
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Vaal Cold Snap


Modified
  • New: Effectiveness of Added Damage 420%
  • Old: Effectiveness of Added Damage 350%
  • New: Deals 1872 to 2807 Cold Damage
  • Old: Deals 1571 to 2356 Cold Damage
  • New: Deals 2924.2 Base Cold Damage per second
  • Old: Deals 2454.5 Base Cold Damage per second
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Animate Guardian


New: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

Old: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.

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Animate Guardian of Smiting


New: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

Old: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.

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Boneshatter of Carnage


Added
  • 20% more Damage against Stunned Enemies

Modified
  • New: Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • Old: Pulse has 20% increased Area of Effect per 0.1s of Stun Duration, up to 400%
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Exsanguinate


Modified
  • New: Deals 1334 Base Physical Damage per second
  • Old: Deals 1121 Base Physical Damage per second
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Exsanguinate of Transmission


Modified
  • New: Deals 1494.7 Base Physical Damage per second
  • Old: Deals 1256.1 Base Physical Damage per second
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Holy Flame Totem of Ire


Added
  • 40% increased Consecrated Ground Area

Ice Crash of Cadence


Removed
  • Attack Speed 90% of base

Modified
  • New: Cost 10 Mana
  • Old: Cost 11 Mana
  • New: Gain 20% of Physical Damage as Extra Cold Damage
  • Old: Gain 15% of Physical Damage as Extra Cold Damage
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Infernal Cry


Modified
  • New: Cost 19 Mana
  • Old: Cost 10 Mana
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Molten Strike


Modified
  • New: Projectiles deal 50% less Damage with Hits and Ailments
  • Old: Projectiles deal 40% less Damage with Hits and Ailments
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Molten Strike of the Zenith


Modified
  • New: Projectiles deal 60% less Damage with Hits and Ailments
  • Old: Projectiles deal 50% less Damage with Hits and Ailments
  • New: Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments
  • Old: Every fifth Attack, Projectiles deal 1000% more Damage with Hits and Ailments
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Perforate of Bloodshed


Modified
  • New: Attack Damage 282.6% of base
  • Old: Attack Damage 245.7% of base
  • New: Effectiveness of Added Damage 282%
  • Old: Effectiveness of Added Damage 245%
  • New: 108% more Damage with Bleeding
  • Old: 88% more Damage with Bleeding
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Perforate of Duality


Modified
  • New: 70% less Damage while in Blood Stance
  • Old: 75% less Damage while in Blood Stance
  • New: 96% more Area of Effect while in Sand Stance
  • Old: 76% more Area of Effect while in Sand Stance
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Reap


Modified
  • New: Deals 1741.3 Base Physical Damage per second
  • Old: Deals 1463.3 Base Physical Damage per second
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Shield Crush of the Chieftain


Modified
  • New: Cost 14 Mana
  • Old: Cost 15 Mana
  • New: Attack Time 0.90 sec
  • Old: Attack Time 1.00 sec
  • New: 16 to 24 Added Fire Damage per 15 Armour on Shield
  • Old: 13 to 20 Added Fire Damage per 15 Armour on Shield
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Summon Flame Golem


Added
  • Golems grant 29% increased Damage
  • Golems grant 20% increased Area of Effect

Removed
  • Golems Grant 20% increased Damage

New: Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

Old: Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

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Summon Stone Golem


Added
  • Golems grant 20% increased Defences

New: Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

Old: Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

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Sunder


Added
  • Wave Areas gain +0.3 metres to radius for each previous Area in Wave

Removed
  • Wave gains +0.3 metres to radius with each Area in the Sequence


Blade Blast of Dagger Detonation


Added
  • Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger
    If two Daggers are Equipped, each contributes 60% as much Added Damage

Removed
  • Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger
    If two Daggers are Equipped, each contributes half as much Added Damage

Blade Blast of Unloading


Added
  • 5% more Damage per Blade Vortex blade

Modified
  • New: Base radius is 1.6 metres
  • Old: Base radius is 1.5 metres
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Blade Flurry


Added
  • 20% more Damage while at maximum Stages

Modified
  • New: Attack Damage 125.1% of base
  • Old: Attack Damage 111.2% of base
  • New: Effectiveness of Added Damage 125%
  • Old: Effectiveness of Added Damage 111%
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Blade Flurry of Incision


Added
  • +40% to Critical Strike Multiplier while at maximum Stages

Modified
  • New: Attack Speed 180% of base
  • Old: Attack Speed 160% of base
  • New: Attack Damage 111.2% of base
  • Old: Attack Damage 98.6% of base
  • New: Effectiveness of Added Damage 111%
  • Old: Effectiveness of Added Damage 99%
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Blade Trap of Greatswords


Modified
  • New: Cooldown Time 6.00 sec (3 uses)
  • Old: Cooldown Time 8.00 sec (3 uses)
  • New: Attack Damage 220% of base
  • Old: Attack Damage 180% of base
  • New: Effectiveness of Added Damage 220%
  • Old: Effectiveness of Added Damage 180%
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Blade Trap of Laceration


Added
  • Bleeding inflicted by this Skill deals Damage 60% faster

Removed
  • 79% more Damage with Bleeding

Modified
  • New: Attack Damage 260% of base
  • Old: Attack Damage 180% of base
  • New: Effectiveness of Added Damage 260%
  • Old: Effectiveness of Added Damage 180%
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New: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.

Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.

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Blade Vortex of the Scythe


Added
  • Deals 20% more Physical Damage

Modified
  • New: Cost 36 Mana
  • Old: Cost 26 Mana
  • New: Cast Time 1.20 sec
  • Old: Cast Time 0.80 sec
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1353 to 2030 Physical Damage
  • Old: Deals 902 to 1353 Physical Damage
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Burning Arrow of Vigour


Modified
  • New: Cost 13 Mana
  • Old: Cost 14 Mana
  • New: Attack Speed 75% of base
  • Old: Attack Speed 70% of base
  • New: Deals Added Fire Damage equal to 32% of Maximum Life
  • Old: Deals Added Fire Damage equal to 24% of Maximum Life
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Cyclone


Modified
  • New: Attack Damage 125.1% of base
  • Old: Attack Damage 111.2% of base
  • New: Effectiveness of Added Damage 125%
  • Old: Effectiveness of Added Damage 111%
  • New: 20% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Old: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
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Cyclone of Tumult


Modified
  • New: Cost 5 Mana
  • Old: Cost 6 Mana
  • New: Attack Speed 180% of base
  • Old: Attack Speed 160% of base
  • New: Attack Damage 125.1% of base
  • Old: Attack Damage 111.2% of base
  • New: Effectiveness of Added Damage 125%
  • Old: Effectiveness of Added Damage 111%
  • New: 15% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Old: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • New: 30% more Attack Speed per Stage
  • Old: 25% more Attack Speed per Stage
  • New: Gains 1 Stage every 0.4 seconds while Channelling
  • Old: Gains 1 Stage every 0.5 seconds while Channelling
  • New: Maximum 5 Stages
  • Old: Maximum 6 Stages
  • New: Lose 1 Stage every 0.4 seconds while not Channelling
  • Old: Lose 1 Stage every 0.5 seconds while not Channelling
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Detonate Dead of Chain Reaction


Added
  • Effectiveness of Added Damage 65%

Modified
  • New: Deals 287 to 431 Fire Damage
  • Old: Deals 469 to 704 Fire Damage
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Fire Trap


Modified
  • New: Deals 2566 Base Fire Damage per second
  • Old: Deals 3018.8 Base Fire Damage per second
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Frost Blades


Added
  • Projectiles deal 30% less Damage with Hits and Ailments

Frost Blades of Katabasis


Modified
  • New: Attack Damage 240% of base
  • Old: Attack Damage 409.6% of base
  • New: Effectiveness of Added Damage 240%
  • Old: Effectiveness of Added Damage 409%
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Lightning Strike


Added
  • Projectiles deal 50% less Damage with Hits and Ailments

Lightning Strike of Arcing


Added
  • Projectiles deal 50% less Damage with Hits and Ailments

Scourge Arrow


Modified
  • New: Attack Damage 65% of base
  • Old: Attack Damage 52% of base
  • New: Effectiveness of Added Damage 65%
  • Old: Effectiveness of Added Damage 52%
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Splitting Steel


Added
  • Base radius is 1.2 metres

Removed
  • Base radius is 1 metre

Modified
  • New: Attack Damage 387% of base
  • Old: Attack Damage 330% of base
  • New: Effectiveness of Added Damage 387%
  • Old: Effectiveness of Added Damage 330%
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New: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.

Old: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.

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Splitting Steel of Ammunition


Modified
  • New: Attack Damage 387% of base
  • Old: Attack Damage 330% of base
  • New: Effectiveness of Added Damage 387%
  • Old: Effectiveness of Added Damage 330%
  • New: Base radius is 1.8 metres
  • Old: Base radius is 1.6 metres
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New: Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

Old: Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

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Summon Ice Golem


Added
  • Golems grant 40% increased Critical Strike Chance
  • Golems grant +420 to Accuracy Rating

Removed
  • Golems Grant 30% increased Critical Strike Chance
  • Golems Grant 30% increased Accuracy


Bane of Condemnation


Modified
  • New: Cost 27 Mana
  • Old: Cost 20 Mana
  • New: Cast Time 0.80 sec
  • Old: Cast Time 0.60 sec
  • New: Deals 1341.7 Base Chaos Damage per second
  • Old: Deals 1075.5 Base Chaos Damage per second
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Blight


Modified
  • New: Deals 421.5 Base Chaos Damage per second
  • Old: Deals 351.9 Base Chaos Damage per second
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Blight of Atrophy


Modified
  • New: Deals 421.5 Base Chaos Damage per second
  • Old: Deals 351.9 Base Chaos Damage per second
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Blight of Contagion


Modified
  • New: Deals 837.6 Base Chaos Damage per second
  • Old: Deals 704.3 Base Chaos Damage per second
  • New: Debuff can have up to 6 layers of Damage
  • Old: Debuff can have up to 5 layers of Damage
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Bodyswap of Sacrifice


Modified
  • New: Explosion deals base Fire Damage equal to 34% of the Minion's maximum Life
  • Old: Explosion deals base Fire Damage equal to 28% of the Minion's maximum Life
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Cold Snap


Modified
  • New: Effectiveness of Added Damage 390%
  • Old: Effectiveness of Added Damage 320%
  • New: Deals 1717 to 2575 Cold Damage
  • Old: Deals 1440 to 2160 Cold Damage
  • New: Deals 2259.5 Base Cold Damage per second
  • Old: Deals 1895.4 Base Cold Damage per second
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Cold Snap of Power


Modified
  • New: Effectiveness of Added Damage 390%
  • Old: Effectiveness of Added Damage 320%
  • New: Deals 1717 to 2575 Cold Damage
  • Old: Deals 1440 to 2160 Cold Damage
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Contagion


Modified
  • New: Deals 281.5 Base Chaos Damage per second
  • Old: Deals 235.9 Base Chaos Damage per second
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Contagion of Subsiding


Modified
  • New: Deals 1531.3 Base Chaos Damage per second
  • Old: Deals 1279.2 Base Chaos Damage per second
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Contagion of Transference


Modified
  • New: Deals 821.7 Base Chaos Damage per second
  • Old: Deals 686.9 Base Chaos Damage per second
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Crackling Lance


Modified
  • New: This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Old: This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
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Crackling Lance of Branching


Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 260%
  • New: Deals 905 to 2715 Lightning Damage
  • Old: Deals 724 to 2172 Lightning Damage
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Crackling Lance of Disintegration


Modified
  • New: Effectiveness of Added Damage 360%
  • Old: Effectiveness of Added Damage 300%
  • New: Deals 1054 to 3161 Lightning Damage
  • Old: Deals 844 to 2532 Lightning Damage
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Discharge of Misery


Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 234 to 701 base Lightning Damage per Power Charge removed
  • Old: Deals 195 to 584 base Lightning Damage per Power Charge removed
  • New: Deals 374 to 561 base Fire Damage per Endurance Charge removed
  • Old: Deals 311 to 467 base Fire Damage per Endurance Charge removed
  • New: Deals 374 to 561 base Cold Damage per Frenzy Charge removed
  • Old: Deals 311 to 467 base Cold Damage per Frenzy Charge removed
  • New: 20% more Area of Effect per Charge removed
  • Old: 15% more Area of Effect per Charge removed
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Divine Ire


Modified
  • New: Effectiveness of Added Damage 50%
  • Old: Effectiveness of Added Damage 45%
  • New: Deals 253 to 380 Physical Damage
  • Old: Deals 203 to 305 Physical Damage
  • New: Beam deals 250% more Damage with Hits per Stage after the first Beam deals 105% more Damage with Ailments per Stage after the first
  • Old: Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first
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Divine Ire of Disintegration


Modified
  • New: Cost 6 Mana
  • Old: Cost 5 Mana
  • New: Cast Time 0.26 sec
  • Old: Cast Time 0.22 sec
  • New: Effectiveness of Added Damage 130%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 491 to 737 Physical Damage
  • Old: Deals 394 to 591 Physical Damage
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Divine Ire of Holy Lightning


Modified
  • New: Effectiveness of Added Damage 65%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 353 to 529 Physical Damage
  • Old: Deals 271 to 406 Physical Damage
  • New: Burst deals 140% more Damage with Hits per Stage after the first Burst deals 90% more Damage with Ailments per Stage after the first
  • Old: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first
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Essence Drain


Modified
  • New: Deals 926 to 1389 Chaos Damage
  • Old: Deals 776 to 1164 Chaos Damage
  • New: Deals 2170.2 Base Chaos Damage per second
  • Old: Deals 1818.1 Base Chaos Damage per second
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Essence Drain of Desperation


Modified
  • New: Deals 926 to 1389 Chaos Damage
  • Old: Deals 776 to 1164 Chaos Damage
  • New: Deals 4726.1 Base Chaos Damage per second
  • Old: Deals 3959.4 Base Chaos Damage per second
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Essence Drain of Wickedness


Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 310%
  • New: Deals 1591 to 2409 Chaos Damage
  • Old: Deals 1409 to 2133 Chaos Damage
  • New: Deals 1274.9 Base Chaos Damage per second
  • Old: Deals 1129.3 Base Chaos Damage per second
  • New: Base duration is 1.00 seconds
  • Old: Base duration is 1.90 seconds
  • New: Regenerate 1.50% of Debuff Damage as Life
  • Old: Regenerate 1.00% of Debuff Damage as Life
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Eye of Winter of Finality


Modified
  • New: Cost 30 Mana
  • Old: Cost 26 Mana
  • New: Cast Time 0.90 sec
  • Old: Cast Time 0.80 sec
  • New: Effectiveness of Added Damage 80%
  • Old: Effectiveness of Added Damage 70%
  • New: Deals 361 to 541 Cold Damage
  • Old: Deals 315 to 473 Cold Damage
  • New: Fires 16 Shard Projectiles in a Spiral when Projectile ends
  • Old: Fires 14 Shard Projectiles in a Spiral when Projectile ends
  • New: Projectiles continuously gain Damage, up to 120% more Damage by the time they dissipate
  • Old: Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate
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Eye of Winter of Transience


Added
  • Effectiveness of Added Damage 120%

Modified
  • New: Cost 23 Mana
  • Old: Cost 26 Mana
  • New: Cast Time 0.70 sec
  • Old: Cast Time 0.80 sec
  • New: Deals 550 to 825 Cold Damage
  • Old: Deals 458 to 687 Cold Damage
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Firestorm of Meteors


Modified
  • New: Effectiveness of Added Damage 410%
  • Old: Effectiveness of Added Damage 370%
  • New: Deals 1824 to 2735 Fire Damage
  • Old: Deals 1658 to 2487 Fire Damage
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Flame Dash of Return


Added
  • 20% chance to Scorch Enemies

Modified
  • New: Effectiveness of Added Damage 340%
  • Old: Effectiveness of Added Damage 270%
  • New: Deals 938.3 Base Fire Damage per second
  • Old: Deals 834.1 Base Fire Damage per second
  • New: Deals 1501 to 2252 Fire Damage
  • Old: Deals 1201 to 1802 Fire Damage
  • New: 19% increased maximum travel distance
  • Old: 40% increased maximum travel distance
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Flame Surge of Combusting


Modified
  • New: Effectiveness of Added Damage 310%
  • Old: Effectiveness of Added Damage 280%
  • New: Deals 1374 to 2062 Fire Damage
  • Old: Deals 1249 to 1874 Fire Damage
  • New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 65% of Fire Damage per second of inflicted Ignite
  • Old: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite
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Flameblast of Celerity


Modified
  • New: Cost 12 Mana
  • Old: Cost 10 Mana
  • New: Cast Time 0.30 sec
  • Old: Cast Time 0.25 sec
  • New: 260% more Spell Damage for each stage
  • Old: 165% more Spell Damage for each stage
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Forbidden Rite of Soul Sacrifice


Modified
  • New: Deals 20% of your maximum Energy Shield as base Chaos Damage
  • Old: Deals 15% of your maximum Energy Shield as base Chaos Damage
  • New: Take 50% of maximum Energy Shield as Chaos Damage
  • Old: Take 40% of maximum Energy Shield as Chaos Damage
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Frost Bomb of Forthcoming


Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 310%
  • New: Deals 1668 to 2502 Cold Damage
  • Old: Deals 1391 to 2086 Cold Damage
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Galvanic Field of Intensity


Modified
  • New: Effectiveness of Added Damage 350%
  • Old: Effectiveness of Added Damage 320%
  • New: Deals 203 to 3858 Lightning Damage
  • Old: Deals 176 to 3350 Lightning Damage
  • New: Fires a beam every 0.20 seconds
  • Old: Fires a beam every 0.30 seconds
  • New: Can target each enemy only once every 0.70 seconds
  • Old: Can target each enemy only once every 0.80 seconds
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Glacial Cascade of the Fissure


Modified
  • New: Critical Strike Chance 6.00%
  • Old: Critical Strike Chance 5.00%
  • New: Effectiveness of Added Damage 160%
  • Old: Effectiveness of Added Damage 130%
  • New: Deals 758 to 1137 Physical Damage
  • Old: Deals 568 to 852 Physical Damage
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Hexblast


Added
  • Cooldown Time 2.00 sec (3 uses)

Removed
  • This Spell's Cast Time is added to its Cooldown if Triggered

Modified
  • New: Base radius is 3.2 metres
  • Old: Base radius is 2.8 metres
  • New: 60% more Damage with Ailments if Enemy is Hexed
  • Old: 40% more Damage with Ailments if Enemy is Hexed
  • New: 150% more Damage with Hits if Enemy is Hexed
  • Old: 100% more Damage with Hits if Enemy is Hexed
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Hexblast of Contradiction


Added
  • Cooldown Time 2.00 sec (3 uses)

Removed
  • This Spell's Cast Time is added to its Cooldown if Triggered

Modified
  • New: Base radius is 3.2 metres
  • Old: Base radius is 2.8 metres
  • New: 90% more Damage with Ailments if Enemy is Hexed
  • Old: 40% more Damage with Ailments if Enemy is Hexed
  • New: 240% more Damage with Hits if Enemy is Hexed
  • Old: 150% more Damage with Hits if Enemy is Hexed
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Hexblast of Havoc


Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 310%
  • New: Deals 1627 to 2440 Chaos Damage
  • Old: Deals 1362 to 2044 Chaos Damage
  • New: Base radius is 2.7 metres
  • Old: Base radius is 3 metres
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Ice Nova of Deep Freeze


Modified
  • New: Base radius is 3.2 metres
  • Old: Base radius is 3.3 metres
  • New: Freeze Enemies as though dealing 570% more Damage
  • Old: Freeze Enemies as though dealing 390% more Damage
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Ice Nova of Frostbolts


Removed
  • 25% less Area of Effect when Cast on Frostbolt

Modified
  • New: Base radius is 2.5 metres
  • Old: Base radius is 3.3 metres
  • New: Can expand from up to 2 Frostbolt Projectiles
  • Old: Can expand from up to 4 Frostbolt Projectiles
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Incinerate of Expanse


Modified
  • New: Cost 5 Mana
  • Old: Cost 6 Mana
  • New: Cast Time 0.25 sec
  • Old: Cast Time 0.30 sec
  • New: Final wave deals 850% more Damage with Hits
  • Old: Final wave deals 800% more Damage with Hits
  • New: Final wave deals 480% more Damage with Ignite
  • Old: Final wave deals 450% more Damage with Ignite
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Incinerate of Venting


Modified
  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 228 to 342 Fire Damage
  • Old: Deals 207 to 311 Fire Damage
  • New: 18 maximum Stages
  • Old: 14 maximum Stages
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Lightning Conduit of the Heavens


Added
  • Shocks Enemies as though dealing 39% more Damage

Lightning Tendrils of Eccentricity


Modified
  • New: Releases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically Strike
  • Old: Releases a Stronger Pulse every 6 Pulses Stronger Pulses always Critically Strike
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Lightning Tendrils of Escalation


Modified
  • New: Cost 7 Mana
  • Old: Cost 5 Mana
  • New: Cast Time 0.35 sec
  • Old: Cast Time 0.23 sec
  • New: Effectiveness of Added Damage 260%
  • Old: Effectiveness of Added Damage 150%
  • New: Deals 150 to 2858 Lightning Damage
  • Old: Deals 86 to 1633 Lightning Damage
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Power Siphon


Modified
  • New: Attack Speed 150% of base
  • Old: Attack Speed 115% of base
  • New: Attack Damage 105% of base
  • Old: Attack Damage 159% of base
  • New: Effectiveness of Added Damage 105%
  • Old: Effectiveness of Added Damage 159%
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Power Siphon of the Archmage


Added
  • Effectiveness of Added Damage 60%

Modified
  • New: Attack Speed 150% of base
  • Old: Attack Speed 115% of base
  • New: Attack Damage 60% of base
  • Old: Attack Damage 100% of base
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Purifying Flame of Revelations


Removed
  • +0.2 metres to radius

Modified
  • New: +1.1 metres to radius of Consecrated Ground
  • Old: +0.6 metres to radius of Consecrated Ground
  • New: Shockwave deals 140% more Damage
  • Old: Shockwave deals 110% more Damage
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Raise Spectre of Transience


Added
  • Raised Spectres have a Base Duration of 30 seconds
    Spectres do not travel between Areas

Removed
  • Spectres have a Base Duration of 30 seconds
    Spectres do not travel between Areas

Modified
  • New: Cost 20 Mana
  • Old: Cost 23 Mana
  • New: Cast Time 0.60 sec
  • Old: Cast Time 0.70 sec
  • New: Minions have 1180% increased Critical Strike Chance
  • Old: Minions have 1000% increased Critical Strike Chance
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Righteous Fire of Arcane Devotion


Added
  • Grants 24% more Cast Speed

New: Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.

Old: Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.

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Scorching Ray


Modified
  • New: Additional Debuff stages add 80% of Damage
  • Old: Additional Debuff stages add 70% of Damage
  • New: Fire Exposure applies -30% to Fire Resistance
  • Old: Fire Exposure applies -25% to Fire Resistance
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Scorching Ray of Immolation


Modified
  • New: Deals 2343.7 Base Fire Damage per second
  • Old: Deals 1893.9 Base Fire Damage per second
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Siphoning Trap


Modified
  • New: Deals 908.2 Base Cold Damage per second
  • Old: Deals 760.7 Base Cold Damage per second
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Soulrend


Modified
  • New: Deals 3149.4 Base Chaos Damage per second
  • Old: Deals 2642.5 Base Chaos Damage per second
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Soulrend of the Spiral


Modified
  • New: Deals 3149.4 Base Chaos Damage per second
  • Old: Deals 2642.5 Base Chaos Damage per second
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Spellslinger


Modified
  • New: Reservation Override 20% Mana
  • Old: Reservation Override 25% Mana
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Storm Burst


Modified
  • New: Cost 4 Mana
  • Old: Cost 5 Mana
  • New: Cast Time 0.20 sec
  • Old: Cast Time 0.25 sec
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Summon Carrion Golem of Scavenging


Modified
  • New: Minions Regenerate 3% of Life per second
  • Old: Minions Regenerate 2% of Life per second
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Summon Chaos Golem


Added
  • Golems grant +16% to Damage over Time Multiplier
  • Golems grant +17% to Chaos Resistance

Removed
  • Golems grant 5% additional Physical Damage Reduction

New: Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

Old: Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

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Summon Chaos Golem of the Maelström


Added
  • Minions have 20% increased Effect of Withered

Removed
  • Minions have 20% chance to inflict Withered on Hit

Summon Lightning Golem


Added
  • Golems grant 18 Mana Regenerated per second

Modified
  • New: Golems grant 10% increased Attack and Cast Speed
  • Old: Golems grant 9% increased Attack and Cast Speed
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New: Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

Old: Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

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Summon Raging Spirit of Enormity


Added
  • 10% more Minion Movement Speed

Modified
  • New: Minions have +78% to Critical Strike Multiplier
  • Old: Minions have +40% to Critical Strike Multiplier
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Summon Reaper of Eviscerating


Added
  • Minions have 40% chance to Aggravate Bleeding on targets they Hit with Attacks

Modified
  • New: Minion's Attacks have 50% chance to inflict Bleeding
  • Old: Minion's Attacks have 70% chance to inflict Bleeding
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Summon Reaper of Revenants


Modified
  • New: Maximum 4 Summoned Reapers
  • Old: Maximum 3 Summoned Reapers
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Void Sphere of Rending


Modified
  • New: Base duration is 2.50 seconds
  • Old: Base duration is 2.00 seconds
  • New: Pulses every 0.25 seconds
  • Old: Pulses every 0.30 seconds
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Vortex


Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 170%
  • New: Deals 933 to 1399 Cold Damage
  • Old: Deals 779 to 1169 Cold Damage
  • New: Deals 2772.8 Base Cold Damage per second
  • Old: Deals 2316.1 Base Cold Damage per second
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Vortex of Projection


Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 170%
  • New: Deals 933 to 1399 Cold Damage
  • Old: Deals 779 to 1169 Cold Damage
  • New: Deals 1386.4 Base Cold Damage per second
  • Old: Deals 1158.1 Base Cold Damage per second
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Wave of Conviction


Modified
  • New: Spell, AoE, Duration, Fire, Lightning, Physical
  • Old: Fire, Lightning, Spell, AoE, Duration, Physical
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Winter Orb


Modified
  • New: Effectiveness of Added Damage 80%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 360 to 450 Cold Damage
  • Old: Deals 270 to 337 Cold Damage
  • New: 30% increased Duration per Stage
  • Old: 25% increased Duration per Stage
  • New: 125% more Projectile Frequency while Channelling
  • Old: 150% more Projectile Frequency while Channelling
  • New: 20% increased Projectile Frequency per Stage
  • Old: 15% increased Projectile Frequency per Stage
  • New: Maximum 10 Stages
  • Old: Maximum 12 Stages
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Wintertide Brand


Modified
  • New: Deals 298.5 Base Cold Damage per second
  • Old: Deals 261.2 Base Cold Damage per second
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Returning Projectiles Support


Modified
  • New: Projectiles from Supported Skills deal 66% less Damage with Hits and Ailments while Returning
  • Old: Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning
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Arcane Surge Support


Modified
  • New: Arcane Surge grants 20% increased Cast Speed Arcane Surge grants 30% increased Mana Regeneration rate
  • Old: Arcane Surge grants 20% increased Cast Speed Arcane Surge grants 58% increased Mana Regeneration rate
  • New: Supported Skills deal 35% more Spell Damage while you have Arcane Surge
  • Old: Supported Skills deal 25% more Spell Damage while you have Arcane Surge
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Archmage Support


Modified
  • New: Supported Skills gain Added Lightning Damage equal to 16% of Unreserved Maximum Mana
  • Old: Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana
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Decay Support


Modified
  • New: Supported Skills inflict Decay on Hit, dealing 1230 Chaos Damage per second for 8 seconds
  • Old: Supported Skills inflict Decay on Hit, dealing 1034 Chaos Damage per second for 8 seconds
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Infused Channelling Support


Modified
  • New: While Channelling a Supported Skill, take 14% less Damage from Hits
  • Old: While Channelling a Supported Skill, take 10% less Damage from Hits
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Intensify Support


Modified
  • New: Cost & Reservation Multiplier 130%
  • Old: Cost & Reservation Multiplier 140%
  • New: Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Old: Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
  • New: Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 16% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity
  • Old: Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 14% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity
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Pinpoint Support


Modified
  • New: Cost & Reservation Multiplier 130%
  • Old: Cost & Reservation Multiplier 140%
  • New: Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Old: Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
  • New: Supported Skills deal 10% less Projectile Damage
  • Old: Supported Skills deal 16% less Projectile Damage
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Sacrifice Support


Modified
  • New: Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 54% of Sacrificed Life
  • Old: Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 44% of Sacrificed Life
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New: Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

Old: Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

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Spell Echo Support


Removed
  • Supported Skills deal 10% less Damage

Modified
  • New: Cost & Reservation Multiplier 140%
  • Old: Cost & Reservation Multiplier 150%
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Unleash Support


Modified
  • New: Cost & Reservation Multiplier 140%
  • Old: Cost & Reservation Multiplier 150%
  • New: Supported Skills deal 36% less Damage when Reoccurring
  • Old: Supported Skills deal 41% less Damage when Reoccurring
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Awakened Spell Echo Support


Removed
  • Supported Skills deal 10% less Damage

Modified
  • New: Cost & Reservation Multiplier 140%
  • Old: Cost & Reservation Multiplier 150%
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Awakened Unleash Support


Modified
  • New: Cost & Reservation Multiplier 140%
  • Old: Cost & Reservation Multiplier 150%
  • New: Supported Skills deal 33% less Damage when Reoccurring
  • Old: Supported Skills deal 38% less Damage when Reoccurring
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