[3.28] Poison Ranged Animate Weapon Necromancer League Starter (All content - Ubers, T17, Simu)

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build looks interesting but does it get annoying to have to keep manually summoning the weapons in each zone? even with the transfigured bladefall you need to keep pressing the button to summon the weapons right?
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build looks interesting but does it get annoying to have to keep manually summoning the weapons in each zone? even with the transfigured bladefall you need to keep pressing the button to summon the weapons right?


The weapons lasts around 85s so you mainly need to summon the first batch and then if the maps takes longer you occasionally refresh the duration during the map.
You use unleash support to summon 3-4 at a time.

They are not permanent so if you leave the map you have to resummon when you enter again.
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Hoffen#2482 wrote:
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build looks interesting but does it get annoying to have to keep manually summoning the weapons in each zone? even with the transfigured bladefall you need to keep pressing the button to summon the weapons right?


The weapons lasts around 85s so you mainly need to summon the first batch and then if the maps takes longer you occasionally refresh the duration during the map.
You use unleash support to summon 3-4 at a time.

They are not permanent so if you leave the map you have to resummon when you enter again.


okay ty. i will give this a shot in 3.28
@Druidenjoyer#0031 On map start you press only once Bladefall of Trarathus, then you press AND HOLD Animate Weapon of Ranged Arms for 10 sec. After 10 sec you got 21 ranged animated weapons rdy for 85 sec. You do some resumons during map, holding button from time to time.

Biggest problem are : if you go back to hideout or die you must repeat process.
Bladefall of Trarathus is very expensive on league start, and manually pressing standard bladefall is very annoying. Also if you start some hard encounters ( The Feared for example, or if you die during Maven memory game ) you dont have huge dps on start, you must do summoning for 10 sec.
PoE2 = Patch of Slog
Last edited by Elua#0230 on Feb 28, 2026, 4:40:16 AM
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Elua#0230 wrote:
@Druidenjoyer#0031 On map start you press only once Bladefall of Trarathus, then you press AND HOLD Animate Weapon of Ranged Arms for 10 sec. After 10 sec you got 21 ranged animated weapons rdy for 85 sec. You do some resumons during map, holding button from time to time.

Biggest problem are : if you go back to hideout or die you must repeat process.
Bladefall of Trarathus is very expensive on league start, and manually pressing standard bladefall is very annoying. Also if you start some hard encounters ( The Feared for example, or if you die during Maven memory game ) you dont have huge dps on start, you must do summoning for 10 sec.


If you put bladefall of trarthus in the automation link setup (Mid&Late setup), you never need to press it manually.

The early setup has it outside because there is no other gem to put in the trigger wand without messing things up.
Last edited by Hoffen#2482 on Feb 28, 2026, 12:13:16 PM
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Hoffen#2482 wrote:

If you put bladefall of trarthus in the automation link setup (Mid&Late setup), you never need to press it manually.

The early setup has it outside because there is no other gem to put in the trigger wand without messing things up.


Yes, you are right I got some mistakes in gem setup. This is only one click anyway, 10 sec summoning weapons is always need when you enter zone.

after fix :

https://poe.ninja/poe1/profile/Elua-0230/character/_animate_ranged

We loosing defensive grafts next league right?
PoE2 = Patch of Slog
Last edited by Elua#0230 on Mar 1, 2026, 6:20:20 AM
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Elua#0230 wrote:
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Hoffen#2482 wrote:

If you put bladefall of trarthus in the automation link setup (Mid&Late setup), you never need to press it manually.

The early setup has it outside because there is no other gem to put in the trigger wand without messing things up.


Yes, you are right I got some mistakes in gem setup. This is only one click anyway, 10 sec summoning weapons is always need when you enter zone.

after fix :

https://poe.ninja/poe1/profile/Elua-0230/character/_animate_ranged

We loosing defensive grafts next league right?


All grafts will be removed from the game.
All animated weapons will disappear when entering/ exiting a Mirage. That's a big sized oof.

Source is Zizaran "Developer Interview with GGG", minute 6:13. Mirages are child instances like vaal areas and abyssal depths.

Just leaving this info here in case people miss it and realize they have to summon the AW at least twice as many times.

Then again, with unleash and trarthus it's not that big of a deal, you enter the mirage, quick summon 5-6 AWs and you're good to go until the first rare or big encounter. Just kinda annoying.

Edit: I noticed that you can have full packs near the mirage entry, seen a possessed rare mob, that would be annoying while trying to summon AWs in a juiced rippy map.
Second-class poe gamer
Last edited by pr13st#1040 on Mar 3, 2026, 3:50:29 AM
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pr13st#1040 wrote:
All animated weapons will disappear when entering/ exiting a Mirage. That's a big sized oof.

Source is Zizaran "Developer Interview with GGG", minute 6:13. Mirages are child instances like vaal areas and abyssal depths.

Just leaving this info here in case people miss it and realize they have to summon the AW at least twice as many times.

Then again, with unleash and trarthus it's not that big of a deal, you enter the mirage, quick summon 5-6 AWs and you're good to go until the first rare or big encounter. Just kinda annoying.


uhh this really sucks. looks like i picked a bad time to try this build.

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