Suggestion on future events and fairness.

As long as alpha access exists for non GGG employees/staff there will be always opportunity and possibility to gain info on "unknown" boss mechanics, which I won't reveal here how and I'm bringing this subject, because there's not one, but multiple ways (without compromising eligibility) as pointed out and this is even more beneficial and advantageous for the PoE established streamers.

My suggestion, every content in the game presents some challenge both new and more familiar like Delve, which is the only other official ranking system beside experience gain. Whoever will reach the lowest depths of Delve is already required to obtain loot from the content in the game, including challenging bosses.

Current PoE is about overcoming content without dying => get the loot and choose how to use it on the chosen build. What GGG can do is organize timed events, regardless if they last for 10, 20 or 30 days and at the end the winners can be ranked based on delve depth or boss kill amount.

The current state of PoE Delve is more time consuming before it truly challenges players. Depth 200-250 difficulty should begin from around 100 and the 400-500 difficulty at 200-250.

Finally, Ruthless is too slow to experience the majority of the content of the game and with Settlers becoming permanent there's a lot GGG can do to make it more attractive. Example, movement skills and gems should be back, but a death would result in everything being gone and that means everything from stash tab inventory to atlas progression.

Last bumped on Jun 9, 2025, 6:00:06 AM
:)

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