Is Self-Cast Witch Still Viable in 3.26 Against Allflame Meat Stacking?

As most of us already know, Witch struggles heavily when facing juiced Rare monsters—especially those empowered by Allflame Meat stacking in 3.26. Despite the buffs to self-casting this patch, the class still suffers due to weak defensive layers.

Dex-based classes have a huge advantage here:

Spell Suppression

Evasion

Block

And access to more flexible defensive tools

Meanwhile, Intelligence-based builds like Witch often rely on Energy Shield, INT stacking, or niche gear like Aegis Aurora. Many builds have no real option but to hope their DPS is enough to delete enemies before getting deleted themselves.

The self-cast “buffs” in 3.26 mostly improve quality of life and scaling, such as:

Faster cast speed

Better synergy with support gems

But in the end, when you run into Rares with regen, tankiness, multiple damage mods, and screen-flooding chaos, you’re still forced to kite or die.

Another important note: INT stacking ≠ self-cast.
Popular builds like Spark INT Stack tend to go toward Battlemage, using powerful weapons like Energy Blade for hybrid scaling. But Witch has poor access to Battlemage, making this direction more limited for the class.

Summary
Self-cast Witch still struggles against rare mobs with heavy Allflame Meat stacking

Dex-based classes have significantly better defensive layers

INT stack builds can farm, but they’re not truly self-cast—and often rely on Battlemage scaling

True self-cast builds still require heavy kiting, cursing, or automation to survive
Last bumped on Jun 6, 2025, 9:57:30 PM
I largely agree with the points you've outlined, though actually I think in some ways it is worse than that. As a few of us have mentioned in feedback since the patch notes, witches did have some defensive layer options. They don't now.

Elementalists could easily reach 15% to 25% physical damage reduction with chaos golems' buff effect without much investment, which is comparable to avg. armour for more str oriented builds, while stone golems could similarly give 400 to 600 regen per second. Elementalists also have (still) Aegis, which is basically a huge chunk of ward. This wasn't terrible.

Necromancers could also easily hit 20% phys dmg reduction w/ chaos golems plus bone barrier, and have basically permanent massive regen from minion leech, plus taunting minions. This was actually pretty decent.

Occultists had it tougher, but easily access to some ailment immunities, chaos resist, & excellent ES regen wasn't the worst.

But 3.26 changes everything. Golems buffs have been strongly nerfed, and also gone from 50/50 offensive/defensive, (& offensive better serving attack-based), to basically 100% offensive or worthless. As a self-caster, you're leaving far too much on the table now to choose a defensive golem, and the new stone golem is far inferior to old chaos anyway. So the 3.26 & forward situation is that you are pretty much completely right.

Now, Elementalist lost all phys dmg reduction & regen. Necros lose about half their phys dmg reduction. Only occultist is mostly intact, and I suspect will be by far the most common witch build in 3.26 because of their offensive power, but all three absolutely have the problem you describe.

So basically, I agree, but argue it isn't a longstanding issue. It is a new issue with the the golem changes. And that is a D shame because there was a simple, elegant, thematically appropriate solution in place for the past 7 years.

Edit: for grammar & clarity.

Edit #2: For context, I've leveled 6 witches to 90 or higher over that past 5 years & had a witch main in every league I've played. My standard main (up until 3.26 which bricks golemancer build completely) has been an elementalist golemancer who could survive delirious T17s, uber shaper slam, & pretty much all juiced content I've tried.
Last edited by Draíocht#0144 on Jun 6, 2025, 9:11:40 PM
What's stopping you from getting armor, block, and spell suppression on a witch?

I don't think I've ever made a character which stayed in a single region of my passive skill tree - literally not once, in hundreds of different builds.
"

What's stopping you from getting armor, block, and spell suppression on a witch?
I don't think I've ever made a character which stayed in a single region of my passive skill tree – literally not once, in hundreds of different builds.


Fair question. The problem is really about positioning on the passive tree.

As a Witch, the key defensive nodes like increased armour, evasion, spell suppression, or even Versatile Combatant are all located far away. Getting them requires heavy investment and often sacrifices offensive potential.

You could try running Tempest Shield for block and ailment immunity, but then you’re also giving up valuable mana reservation.

So yes, a Witch can get armour, evasion, and suppression — but it’s a much steeper cost compared to other classes.

As for block, I agree it’s accessible, but full spell suppression or armour-based tankiness is still a struggle from the Witch start.
Last edited by lovepoao001#6253 on Jun 6, 2025, 10:03:50 PM

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