0.2.1 Patch Notes
This are all the change for the uniques? Or there are other changes that are not mentioned in the post?
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What about the crowbell bug(boss in blooming fields) that it becomes unhiteable if you make too much damage during fase 2.
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Wow really nice update. After I complain so much in every patches. This patch is really good. Some spear skills feel like they are more fluidly. Runes, talismans and soul cores look interested especially soul core that apply your armour to elemental damage taken.
Thank you GGG for update something not BS. Last edited by peerapongjen#4448 on Jun 5, 2025, 8:54:02 PM
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So the mage's nerfs wasn't accidental... you won't think about fixing mages, are you?
Addressed every other class mistakes, but EB still takes your full ES *AND* doubles mana costs, just to name one of the plethora of changes that damaged mages to the point to be unplayable anymore. Please take accountability about mages and fix them to be fun to play again. Thanks |
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"Volatile Plants & Empowering Volatile Plants now disappear when the rare monster that spawned them dies."
Thanks! "All that fancy sword swinging when all you need is one good stab."
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As expected the unique buffing is underwhelming and still no new unique for the minion class.
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" Great! you have now RUINED the Currency farm i actually enjoyed. Now there will be no normal breach rings to sell. AND the price is only going to go up for them now! |
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PSA: Irradiated areas are not adding +1 to monster levels.
Update: Only the area tooltip is wrong. Monsters are the correct level. Last edited by Puny#5123 on Jun 5, 2025, 9:09:15 PM
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" this patch still a nothingburger tbh |
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ah, i will come back once u make Sorc playable.. I waited for this patch hoping something will change but not even close. Cheers
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