Change the Mirror of Kalandra
" Except it isn't doing that, and far less people interact with "the primary functionality" of this particular currency. Copying once versus copying infinitely doesn't change anything about the functionality of the mirror. It changes how much value the mirrored item has. And because so few players interact with this currency, iconic or not, there's no way it is far more significant that up-ending a system that pretty much EVERY player interacted with. The mirror would continue to be just as rare, and almost as valuable an item. And it would be used for the same reason: to copy a BiS item. If we are talking about the "iconic" aspects of the mirror, this change doesn't really do anything to it. And as for iconic changes: I would argue that the exalted orb is far more "iconic" and has been featured on much more merchandise, prizes, and pictures than the mirror has. And yet they fundamentally changed that orb drastically. Sure, it wasn't the "primary" function of the orb, but it was certainly the value. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 3, 2025, 10:51:34 AM
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It was kind of funny how when they changed divine/exalt functionality the prices flip flopped really fast because that makes sense. Then they launch poe2 and divine orbs are set as the standard "large" currency. Even though it really doesn't make much sense for it to be that way.
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" Let me walk through what I believe this change will do to the economy. Currently, top-tier crafters create mirror-worthy items based on market demand and popularity. They carefully calculate the cost of crafting a specific item and estimate how many mirror fees they’ll need to recoup those costs. Because multiple mirror copies are allowed, the high crafting expenses can be spread across many fees. This supports the viability of very expensive crafts and drives up the prices of currencies tied to these items—such as fractured locks, vultures, etc.—because these crafters can afford to pay premium prices. Now, let’s assume only a single mirror copy is allowed. In this case, the entire crafting cost must be recovered through just one mirror fee. As a result, the profit margin for crafters drops significantly, and they can no longer justify paying hundreds of divines for locks or vultures. Lower demand will naturally push those currency prices down. The effort involved in creating perfect items remains unchanged, and the possibility of mirroring a top-tier item is still valuable—essentially halving the total cost of acquiring one. However, the economic dynamics will shift considerably. And in my opinion for the better. |
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This change wouldn't effect me, but it would the annoying people that get everything fun nerfed. I approve.
No tv remote would be safe. |
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This would be a "no fun allowed" change
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Would be a nice change for 99% of players though, right now crafting perfect items is gatekept behind hundreds of divines of investment and needing a PHD in google spreadsheets about how the convoluted systems work. And even then its just gambling at the end of the day lol
Last edited by Toforto#2372 on Jun 3, 2025, 4:03:54 PM
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" What about the actual gear pieces? Limiting or removing mirrors does not magically decrease demand for powerful items. It just means more people at the top end have to craft themselves or have someone create the items for them and go for 90% perfect items rather than one 100% perfect item crafted by one person/one group. This would drop the price of mirrors as there just wouldn't be enough mirrorable items but it certainly would not decrease material prices. |
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" It would also lock a lot of people out of even owning a high-end item. There just isn't enough currency in the economy for everyone to create a high-end item. I truly don't understand the perspective of removing mirrors, or changing their function to make them one-time use. |
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" " What in the world are you two talking about? It literally does the exact opposite of what you just described. Try to keep up, this shouldn't be complicated: If you make it so that perfect rare items can only be copied and sold ONCE, it means that their sale value RISES. If the sale value of an item RISES, it means the limiting reagent(s) used to make it ALSO increase in value. This change does not make BIS rares more accessible to anyone. Not high end players, not low end players, not SSF players, nobody, because it does nothing to increase the odds of making those items in the first place. ALL it does is create a need to continue making those BIS items, over and over and over again, through the course of a league. Last edited by ARealLifeCaribbeanPirate#2605 on Jun 3, 2025, 5:35:41 PM
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Gid_PathofExile#2937
That is subjective I guess. Personally I think is more fun using a currency rather than just offloading it to someone else. Scarletsword#4354 I agree with you "Limiting mirrors does not magically decrease demand for powerful items" but there will be less more powerfull items and more less powerfull items. Sure you can argue that this is less fun but again you can see the same happening when they removed Eternal Orbs but no-one is complaining about it now. Beavith#5056 Just want to point out I am not in favor of removing the mirror, just limiting their power. Regarding your point, it depends of what you mean with "high-end item". If you mean items less powerfull that what are now I agree with you. The reason for changing the mirror is to de-monopolize the high end marked, allow a broader econominc participation in crafting items and a bit of re-valuing high-end rares that now, by the effect of the existance of infinitely mirrorable items they are basically worth nothing. |
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