Change the Mirror of Kalandra
Not sure why this other thread was closed but I want to re-bump the idea.
https://www.pathofexile.com/forum/view-thread/3484313/page/1 Lets change Mirror of Kalandra to be able to mirror only one item (open for alternatives). I'm quite sure most of you are already well aware of the impact the MoK has had on the economy, so I won’t go into detail. That said, I firmly believe that this change is for the better. Items like Vivid Vultures, Locks, and Veiled Orbs will finally give a real chance to be used by the players who find them, rather than being blindly offloaded to the big crafters. GGG removed Eternal Orbs and the game survived just fine. They added the Split tag, and as far as I can tell, the rich are still rich. So no—I don't believe this change will break anything fundamental. If anything, it will make the game healthier Last edited by Impavidor#7531 on Jun 2, 2025, 5:18:37 PM Last bumped on Jun 6, 2025, 11:50:11 AM
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Yeah would be a nice change, because right now the moment I get any kind of rare crafting currency like Hinekora's Lock or even awakaner's orb I just insta-sell it on Faustus for whatever price people are asking, can't be bothered wasting multiple divines on rng crafting that I have no idea how to do lol
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The only way to make it so we don't sell those resources to crafters guys is if they make them account bound at which point they are ironically worthless because you'll never get enough of them to get real value out of them aside from extreme RNG cases.
I'm 100% in agreement on the goal, but i don't realistically think its achievable. |
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+1 for Mirrored tag on both items after copy
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The one copy change would only work if it would lower demand for near perfect items as well but that's just not the case. This change would increase the demand for mirror targets and more materials would go to crafters.
If your goal is to make crafting and materials more accessable then you have to focus on those and changes that actively affected regular players. Here are some example changes: - Increase the droprate for eldritch currencies in regular maps. They're already limited to some itemslots and influences, no need for them to be that rare. - Add more sources for fractured item drops to put less weight on fracturing orbs. - Add synth implicit drops back to synth maps to put less weight on vulturs. One similar change is already coming in 3.26 with veiled chaos orbs. Fun fact: Even changes like reworking Sanctum as it only inflates the market without providing anything would be a beneficial change. |
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Synthesis implicit system is a whole other can of worms, it's extremely polarized because it's either completely useless or it's out of reach for 99.99% of playerbase. No in betweens.
I ran a crap ton of ritual in phercia league (9x reroll) and pulled one sellable synthesised implicit out of it. 70 div RF strength stacker boots. Why this even exists if it doesn't even drop in its native content aka synthesised maps and bosses? |
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" The veiled chaos "change" is just them reverting what they screwed up when they itemized aisling. Fractured items dropped a lot more before people were dropping 100s of them per map in affliction and it was ridiculous. I do miss how synth maps used to drop a ton of synth items but honestly running the maps was tedius mousing over all of the bases. Eternal damnation used to be my favorite thing about sanctum but now that its all but useless for everything i do idc about sanctum anymore. |
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Probably too late in the game to make a change this massive to how the most iconic currency item in the franchise works.
Don't get me wrong, I really like the double-mirrored idea? But the time to make that choice was 12 years ago. Changing things now is just going to make a bunch of people really, really, really mad. |
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" Uh oh....we disagree again. Given that the majority of players play leagues, and given that mirrors are exceedingly rare and only used by a tiny fraction of the playerbase, they can absolutely change its functionality whenever and however they want. A small handful of people might get miffed a bit, but ultimately it just changes how they "bankroll" the league following the change, it doesn't change how they interact with the game. Mirror shops are much more of a staple and problem in Standard, and who cares about standard-only player problems at this point? I mean.....they switched up divs and exalts and the game didn't fail, and that was much much much more wide reaching and devastating than changing the mirror. They ALSO tangentially changed HH and that is way more "iconic"....no devastation. The game and players are a heck of a lot stronger than you give them credit for. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 3, 2025, 8:52:35 AM
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" Oh, I don't care at all what happens to standard league. In fact, I'm testing it right now and I literally can't even keep a straight face while typing out the phrase "standard league economy." I'm just saying that completely changing the primary functionality of a currency is an extremely major change, far more significant than swapping some of the secondary functions of divines and exalts. Divs and Ex have identical drop rates, so that change was more or less just a skin swap to non-standard players; we finished a league where Divs were worth 8c, and started a new league where they were worth 150c. But because we were all starting with zero of them in the bank the value shift was meaningless, and both currencies still behaved the same way when used on items. I would strongly disagree that the HH (or literally anything else in this game, for that matter) is more iconic than the Mirror of Kalandra, though. I mean... it's literally the symbol of the game. It's at the top of your screen right now. |
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