The DPS and Defense requirements to beat end game version of Balbaa are ridiculous

Last time I fought with endgame Balbaa it one-shoted me instantly, without any animations, just explosion under the feet. I had about 2000 HP (life + shield).
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is there a bug with the endgame version? the other day i noticed i was not able to run over the coins. I'm pretty sure i could do that before, but maybe i couldn't and just didn't notice before.

edit: i think it is bugged i see people talking about the mechanic in another thread. Anyway OP in situations where it's not bugged you're supposed to run over the coins (yellow circles on the ground that become shades). Balbala/Pirasha will teleport to the coin and destroy the coin with a slam. This is how you keep the number of shades manageable. Or you increase your dps and just dps her down before the shades get out of hand.


Not OP, but I learned something new. Thanks.
I'm pretty sure the dive-bomb is her most lethal, single-hit attack IE: don't get hit by it. IIRC you have a split-second to move out of its range once she yells.
I am taking a break now, hoping for the game to turn a corner. In 0.1, however, this boss felt substantially more difficult than the other bosses at the same difficulty. At certain point it no longer matters but until then, she is too difficult due to the high damage, invulnerability phases and constantly moving around, giving little opportunity to do damage.

Combine this with a mod that dives her energy shield and the whole thing is a mess.
Last edited by xxn1927#3319 on May 30, 2025, 7:09:52 PM
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vexorian#9572 wrote:
This is the first time I manage to beat this boss fight.

Pirasha herself is quite tough because she's Balbala. Back in Ac2, you needed to really understand dodging and to learn to find her quickly when she releases the poison gas. All while she summons a couple of Balbala Clones. That alone is a troublesome boss.

The endgame version is the same, except that the number of clones seems to be completely uncapped. These clones are also way too sturdy. You need to spend your dps on them quickly or they will fill the screen. If you don't die to getting surrounded by shadows or by losing track of one of Balbala's attacks you'll die of the lag.

This time I finally beat her for the first time - On a Tier 1 Waystone after really improving my build. I was making Rares explode. Did a couple of Rituals too. Everything was a breeze until the Balbala fight. And BTW, I am sturdy enough to take her own attacks quickly. To the point that when the amount of clones started getting ridiculous, I basically ignored Balbala altogether, just spamming AoE to deal with the shadows while some of the damage got to the acutal boss. I have chaos innoculation so the poison cloud doesn't damage me. That's my one chance of cleaning up the clones and THEN triggering Balbala's attack. But near the end even that was too crazy, there were so many Clones that it was impossible to avoid "finding" Balbala and ending the poison cloud.

So yeah, I beat this boss but it's still quite ridiculous.

Just nerf the clones, lol. I swear they are more sturdy than rares with resistances. Also a cap wouldn't hurt. After 30 clones, does it really matter if the game adds more clones? At that point you are only going to cause lag.


This was my first T14 map boss in SSFHC this league and I had 30%+30% damage mods on it and some other bad mods. With a ranged build (crossbows) it was VERY easy, I did get hit hard a few times but it couldnt oneshot me.

The only hard part about this dumb boss is that it blinks around so fast like its bugged or something, you know the chimera in Trials... 10000% bugged but GGG seems to not care at all..
Mathils actual cat
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xxn1927#3319 wrote:
I am taking a break now, hoping for the game to turn a corner. In 0.1, however, this boss felt substantially more difficult than the other bosses at the same difficulty. At certain point it no longer matters but until then, she is too difficult due to the high damage, invulnerability phases and constantly moving around, giving little opportunity to do damage.

Combine this with a mod that dives her energy shield and the whole thing is a mess.


Get a better build.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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