Heist changes made it extremely boring and bad for the game - how to fix it.
TL;DR: Heist changes turned it from a deep and interesting mechanic into a degenerate and non-interactive spam of a single activity where nothing else matters.
1. Quick background: I ran heist as one of my main activities for many leagues and used it to get my Mageblood multiple times. Made many guides for the mechanic and engaged with it at a deep level - including innovating strategies for it. 2. The Problem: Heist is now more profitable than it was in terms of raw div/hour but the gameplay and the mechanic itself has completely degenerated. Contracts and their types don't matter (it's bad to run them), Contract Enchants were removed (players are no longer rewarded for self farming and getting interesting rewards for it), Blueprint types don't matter (rewards were unified), Loot tiles on Blueprints don't matter (not worth engaging with anymore), Splitting good blueprints doesn't matter anymore, since they are all effectively the same, Wings don't matter (it's not worth revealing wings anymore). Even de-leveling was removed from the game without providing a reasonable justification as to why players now have fewer options in how to play the game (because surely getting a few extra chaos at the cost of xp at league start was not causing any real issues). The mechanic turned from a deep and rich environment with many ways to get many different items, into a mindless spam of raw, unrevealed blueprints. You have turned an interesting, rich and engaging mechanic, into less than a shadow of what it was. 3. The Cause: Shifting the reward structure to be so heavily focused on the end blueprint reward made it so that nothing else matters. Literally all recent changes made to Heist were bad for the game and should be reverted. I used to have fun finding a blueprint with many good rewards. I cared about rolling it well and splitting it, so that I can run it twice. There was planning, anticipation, surprises, many ways to specialize. I used to enjoy getting good, enchanted contracts and running contracts that would give multiple reveals, or more markers. There were so many ways to optimize the rogue gear to run specific strategies that would all feed into each other. Now it's just a mind-numbingly boring spam of a singular aspect over and over again and I have no desire to ever engage with this mechanic which I once enjoyed. Last bumped on May 29, 2025, 6:39:58 PM
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HI, 40/40 heister here, how has heist changed exactly? I saw you mentioned the loot tiles for blueprints and stuff. So now it doesn't matter exactly which contracts or blueprints that you run because the rewards have all become the same?
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★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ ★ Challenge (22) Equipped Elites 3804128 ★ |
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" All blueprints have the same pool of end rewards now. Contracts are obsolete because it's not worth revealing anything. Markers have no value. Reward tiles provide way too low rewards to be worth doing compared to how end game mapping showers you with loot. There are so many blueprints dropping in juiced maps that the best way to make currency is to ignore everything and put in unrevealed blueprints and go for the end reward once per blueprint - hoping to get a simplex amulet which can appear in any blueprint of high enough item level. Last edited by AsmodeusPOE#0579 on May 29, 2025, 1:40:11 PM
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I loved farming heist until this league where you can't farm ore/gold in heist.
League mechanics that box out all the side content in the game like heist/delve/sanctum are really annoying. |
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Oh shit Asmo I didn't know that was you.
So basically now contracts are worthless outside of bubblegum farming ? ★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ ★ Challenge (22) Equipped Elites 3804128 ★ |
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" I personally only run gianna for the reveal |
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