Patch 0.2.1 New Crafting Socketables Preview

Thank you.
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The idea is for them to help you out during your campaign progression to fill out any missing attributes or resists that you might be lacking. After you've progressed into the Endgame and fill out those stats in your gear, they can be swapped out for different stats like damage or defence so that you can min/max your character. However, one of the issues that we currently have with the socketable crafting system is that by the time you get to the endgame there isn't really anything new or exciting to find to replace your old runes.


The best way would be like you have with existing lesser, normal and greater runes. Just implement way more this type of runes and buff greater runes to be endgame or something.

I don't like few different WAY better runes than others because they will be mandatory and will reduce customizations. If you need little resist, attributes for something or max resist runes than it is a big loss if you get cut short for big power of this "mandatory" runes.
More stronger and less white pollution screen mobs = heathier game experience.
Last edited by TizeNO#2673 on May 27, 2025, 12:30:33 AM
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TizeNO#2673 wrote:
The best way would be like you have with existing lesser, normal and greater runes. Just implement way more this type of runes and buff greater runes to be endgame or something.

I don't like few different WAY better runes than others because they will be mandatory and will reduce customizations. If i need attributes for something or max resist runes than it is a big loss and will be sad.


"mandatory" after you fix your stats aka end-endgame things

some of these are also going to be 50 divines+
d:-D*
So... If there are more and more runes and others socketable items... Can we have a tab for it ? ^^
(Or we have already it and I miss it)

Thx for all your work!
GGG, People expected build-opening mods. Not extra 5-10% damage. Build opening mods are foe example "adds 1 to 3 lightning/cold/fire damage per 10 inteligence/strength/dexterity".

These socketables will change nothing.
Well, unless it's about moving from level 20 -> 21 or so, then good luck using those runes with + skills as an actual upgrade with the current mana costs for high level skills :S

And 5% movement speed ? Useful for the campaign at least but i wouldn't call it 'value' :S
At least we can stay positive by laughing at the fact that we are now privileged to see the day that a 5% movement speed increase would be a rare drop in an ARPG
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on May 27, 2025, 5:31:50 AM
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GGG, People expected build-opening mods. Not extra 5-10% damage. Build opening mods are foe example "adds 1 to 3 lightning/cold/fire damage per 10 inteligence/strength/dexterity".

These socketables will change nothing.


Season 1 with nothing but stat stacking was literally the most boring way to build a char in the history of gaming. It's pure laziness from a design standpoint and an even bigger cop out to claim it's build enabling. When things like that exist that aren't build enabling, they are build defining because literally nothing else will ever bring more value than that.

It's crazy to want to take any from of thought out of a game built on rewarding outside the box thinking.
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TizeNO#2673 wrote:
The best way would be like you have with existing lesser, normal and greater runes. Just implement way more this type of runes and buff greater runes to be endgame or something.

I don't like few different WAY better runes than others because they will be mandatory and will reduce customizations. If you need little resist, attributes for something or max resist runes than it is a big loss if you get cut short for big power of this "mandatory" runes.


"mandatory" after you fix your stats aka end-endgame things

some of these are also going to be 50 divines+


They said the same thing about soul cores and we see now that they are cheap as dirt because there is millions of players that are farming things.
More stronger and less white pollution screen mobs = heathier game experience.
Last edited by TizeNO#2673 on May 27, 2025, 12:31:22 AM
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Laxorial#7130 wrote:
So... If there are more and more runes and others socketable items... Can we have a tab for it ? ^^
(Or we have already it and I miss it)

Thx for all your work!


there is indeed new socketables tab to buy or set affinity into a premium tab
d:-D*
For the love of god please fix curses not dropping but consuming mana...

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