So I guess veiled items get turned off on the filter at the same time as rares, at some point on day2 most likely
Hope they give betrayal some identity beyond XP and catarina rushing, but maybe its getting bumped off my early atlas setup now
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Posted byN4k3dM1k3#0142on May 29, 2025, 11:09:21 PM
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Love the QOL!!!
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100% Ethical, most of the time.
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Posted byVaydra#3440on May 29, 2025, 11:23:29 PM
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Good Qol changes, will there be teasers of new content?
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Posted byRassomaxa69#5346on May 30, 2025, 12:14:46 AM
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"
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GGG Please Don't Remove Unlocking Crafts Through Unveiling.
The announced change to Betrayal seems to indicate that the crafts can no longer be unlocked through unveiling items and instead are to be found in specific core (natural) maps on the atlas.
This is a massive nerf to players ability to progress the atlas and a direct enforcement to complete the atlas for everyone that doesn't want to do it.
- Delvers
- Crafters!
- Heisters
- Sanctum Runners
- Lab Runners
- Literally anyone that doesn't just rush the atlas
Everyone is now FORCED to complete the ENTIRE atlas to get their crafts instead of spending a few chaos on the veiled items with a veiled prefix or suffix for the crafts that they need.
Everyone that plays a build which requires a specific craft (min charges, -mana cost, vaal soul gain prevention, focus modifiers, ailment avoid etc.) might not be able to get it at all, until they finish their entire atlas. In the current state, they can easily spend a few chaos to buy veiled items that grant it (or target farm it in lower tier maps).
This is a massive leap backwards in what you're supposed to provide players with, in terms of early crafting and gearing opportunities. Limited progressive crafting options should be available from the early maps, so that people have a way of gradually improving their character before they are done with progressing through the end game, not after they're done with it. This is completely backwards.
terrible take lol. you can also just pay someone to craft what you need, probably cheaper than gambling unveils
this take is just "dont make it better for 90% of the players cause the other 10% wont like it"
unless ggg implements some kind of contract system where you can agree on a service without trading your item, your suggestion only works for awful league start gear that noone cares about. you just run the risk of getting scammed and your item stolen.
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Posted bydachoppa#6765on May 30, 2025, 12:19:40 AM
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Daaamn. I wanna play poe 1 with poe 2 graphics. XD
Love you, ggg. You make the best games ever.
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Posted byCorrectitude#7532on May 30, 2025, 12:56:17 AM
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Make PoE Great Again
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Posted byImbearus#4222on May 30, 2025, 1:42:03 AM
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"
"
GGG Please Don't Remove Unlocking Crafts Through Unveiling.
The announced change to Betrayal seems to indicate that the crafts can no longer be unlocked through unveiling items and instead are to be found in specific core (natural) maps on the atlas.
This is a massive nerf to players ability to progress the atlas and a direct enforcement to complete the atlas for everyone that doesn't want to do it.
- Delvers
- Crafters!
- Heisters
- Sanctum Runners
- Lab Runners
- Literally anyone that doesn't just rush the atlas
Everyone is now FORCED to complete the ENTIRE atlas to get their crafts instead of spending a few chaos on the veiled items with a veiled prefix or suffix for the crafts that they need.
Everyone that plays a build which requires a specific craft (min charges, -mana cost, vaal soul gain prevention, focus modifiers, ailment avoid etc.) might not be able to get it at all, until they finish their entire atlas. In the current state, they can easily spend a few chaos to buy veiled items that grant it (or target farm it in lower tier maps).
This is a massive leap backwards in what you're supposed to provide players with, in terms of early crafting and gearing opportunities. Limited progressive crafting options should be available from the early maps, so that people have a way of gradually improving their character before they are done with progressing through the end game, not after they're done with it. This is completely backwards.
terrible take lol. you can also just pay someone to craft what you need, probably cheaper than gambling unveils
this take is just "dont make it better for 90% of the players cause the other 10% wont like it"
Not sure how safe it is to give somebody your items, especially expensive ones...
New mute system is terrible - no trade...
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Posted byy3lw0rC#4020on May 30, 2025, 3:39:26 AM
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GGG can you not remove revealing crafting recipes via unveiling method?
Instead have both. There shouldn't be any problem to get recipes through items+maps.
New mute system is terrible - no trade... Last edited by y3lw0rC#4020 on May 30, 2025, 3:43:59 AM
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Posted byy3lw0rC#4020on May 30, 2025, 3:41:30 AM
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Faster unveils due to bypassing Jun = great in general.
„Unveils“ recipes in maps = great for SSF. Although I lose quite some steady early league income from selling unveiled stuff to players bypassing betrayal (9-11c each).
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Posted byMr_Macpop#2933on May 30, 2025, 4:13:04 AM
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I am so worried about Jun. Why, just why... Now we are veiled masters,this is so confusing and unnatural. Why we have that power? How did we get it?
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