the targeting mechanic of flicker strike shall be improved
The flicker strike bds are fun to play and have relatively reasonable power, however, the unstable targeting usually make me feel annoyed.
Especially when dealing with essence monsters or bosses who summon objects like bone cages, the flicker strike always have priority to hit the cages. And very often when i mapping, flicker strike would simply hit a unique or rare monster into half hp then skip them and go very far away, and those monsters out of vision just became very dangerous as i can't see theri movement and skills. Why cant we have flicker strike to hit monster with highest hp or highest power within range? Last bumped on May 22, 2025, 9:18:12 PM
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Those who choose the path of Flicker Strike no longer choose their path— the flicker does.
If Flicker Strike demands that I leave the breach, so be it. If Flicker Strike commands me to attack a zombie that hasn't yet emerged from the swamp, I will obey. If Flicker Strike spares a rare enemy, then that is its will and I will get back to it eventually. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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