Death recap
Hello !
Sometimes is frustrating when you die very very fast without you being able to react. I would love to have a UI element to indicate what damaged me in the last 10-20 seconds after i died. it would be easier to understand what sort of damage you're more vulnerable to. The only example i can think of is from League of Legends death recap. Thanks ! Last bumped on May 29, 2025, 5:02:13 AM
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Just what was the overkill damage is enough, but that's usually a PoE 1 problem. This game is much slower, much easier to see what is going on even with the wildest juicing, so not even sure why bother.
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I can't believe this isn't in the game already. You already have the information - you said 50% dies to plants.. - and you don't share that with the player?
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" hi. breach monsters are fast, the move fast and have a very fast range attack with alot of chaos dmg. vine plants most of time are invisible. Last edited by KaiserBlade42#7840 on May 29, 2025, 4:44:14 AM
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+1 especially when GGG hasn't even acknowledged that they are fixing the issue with invisible effects / effects that don't render such as Volatile attacks until they are on your character.
Characters just die in this game that is stingy with defense-related and craft-related drops, ridiculous RNG for success rates, mostly meaningless drops unless you play super juiced maps etc etc. Then to add insult to injury, there is no clue as to what invisibly killed your character. |
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I play on console and I make my death recaps myself to see what my death was caused by.
But if they add a death recap, next thing players will ask is: what kind of damage hit me, what monster hit me etc, and that will remove your own will to really investigate what killed you to get skill Last edited by rxzxr8171#2046 on May 29, 2025, 5:02:37 AM
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