Passive (Talent) Tree is Underwhelming and Bad (PoE 2 Rant)
Honestly I cannot get over how bad passive tree is in 0.2 poe 2.
That alone makes me want not to play the game or make any build for it. Passives ranging from 10% increased crit chance rate, or +25% damage under full moon, while bleeding, but minus 20% hp. Conditional affixes. Pain management. Very few gem slots, no good positions for unique gem setup anywhere in the tree. Lack of options in the tree, lack of special passives like in poe1, like of passive tree customization like in poe 1. Removal of health, so you can spend points on ES nodes? Spending 5-10-20 points on stun/ailment treshhold? Utterly trashy and non appealing way for character progression. Movement speed nodes that only exist in one section of the tree and nowhere else. Ascendancy nodes on many classes are also pitifully weak and underwhelming and just don't feel gamechanging. Unique Items in the games are also weak and bad which makes all the character progression feel even worse. Last bumped on May 22, 2025, 6:54:16 AM
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It was intentionally designed to "increase/decrease %" which was pretty lazy. They need more interesting nodes like +1 to crit or chaos innoc. They should just not have the skill tree the way it is because it's just a scaling of % increase.
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" You go back to look poe 1 passive tree you will cry. A single talent node on poe 1 passive tree gives. Aoe scaling with mana pool. 50% less mana cost. 20% max mana converted into max energy shield 25% increased spirit (reservation effeciency) One goddamn talent. Passive tree all feels bonkers and exciting. You dont think that X,Y,Z has negatives, you build for positives, you do noth ave to take minus crit chance, to add crit damage abit more than 10%. |
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I also don't like the passive tree.
Almost never I feel like there's something on the tree that I really want for my build. I'm not choosing the best option - just the least bad option. It doesn't feel good. Notable clusters are also so far apart, while the starting area is so cluttered. It feels like the tree is almost empty once you pick up the interesting nodes at the beginning and then you look around "ok where do I go next" and all the options are "meh" IMO the tree needs a COMPLETE rework. |
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skill tree fells so chaotic and nothing makes sense in it, barely anything is propely clustered so you have to sit there and path like 17-25 passives just to get around stuff that i am interested in... also some passives are requiring way to much punishment to take, like yesterday i took even horison to realize that its more of chore to control simply because its costs me 3% of not just hp but shield , and that "consumption" registers as damage there for interrupts shield regen, and thing is I HAVE TO TAKE there is no way around, because there is not much chaos passives in tree anyway, actually its looks realy scarce for other elements too
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Disagree on this one. Overall the tree is very exciting to me. Some small improvements would be nice (ES nodes too good, Life nodes too bad/few, for example), but also keep in mind that many clusters are still missing, especially on he left side of the tree. These will be added with the rest of the classes/ascendancies.
I also have a feeling that many players aren't using the full potential off the tree. There are so many shenanigans you can do via far-pathing, unique jewels, anoints, etc. |
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