Upcoming Plans for Patch 0.2.1
Great change. But I would like to ask if there is an exact time for the new season. I don't want to continue playing in a bad season, the accordatura has been set for this season, and I want to experience your changes in a new season as soon as possible.
If you can, please inform us of the exact time of the new season as soon as possible. |
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" How is it fully released, when half the classes and half the campaign are missing? Do you even understand what 'fully released' means? " How is that a lie, when you have just admited it? " |
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" I'm sorry, but I'm missing the insult here. If you want to play poe1, go play poe1. What's so insulting about that? |
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Keep it up updating it up at the right direction.
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" Fully agree! Apart from that, they didn't write and still don't realize the basic thing that for level 80+ items, for example, with T4 lifted from the ground, we will have at least the same new attribute of level T4 when we apply the Regal orb and Exalted Orbs. Because in 90-95% of cases when apply Regal/Exalted orb on ilevel 80+ with already existing T7-T9 attributes we will get T1/T2 attribute. The same case with ilevel below 79 the chance of getting higher T(T7-T9) attributes with Regal/Exalted orb significant higher and I never got T1/T2 on items with base below 79. It looks like BDSM and punishment of players. |
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Can we get a fix to the visual bugs me and my friends have been having.
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" +1 |
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" +100500 |
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Hey GGG!
WTB Totem scaling buffs, 2div each! Seriously, the totem scaling is rubbish, only two affixes on the weapon are important on 2H weapons or bows and 1 affix on the quiver. Totem enjoyers are forced to path further away, trying to squeeze some juice out of the passive nodes, and totems don't even benefit from STR/Dex stacking, at least partially. This unique should say something about the status of totem builds: https://poe2db.tw/us/Irongrasp Totems should be tagged as 'spell', no? The summoned entity should benefit from 'projectile', 'elemental', not just pure phys or +level scaling and being forced to path to Avatar of Fire. Why have both these key nodes on an unique item, when they might as well be on the passive tree? And where is Point Blank? Why are totems not inheriting the weapon/quiver rolls for "chance to x"? It makes totems difficult to reach 100% bleed, poison, etc, without relying exclusively on passive nodes? I'm not asking much, just take a look at the scaling of totems, because the sources of increased/more damage are confusing for totem enjoyers that immigrated from PoE1. |
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" Out of context as other your messages on forum. Achievements completed: 1/127. Assume that you are even not playing the game, so I'll be not bothered to communicate with you anymore. Keep pretending and insulting other players |
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