Atlas map paths bugged/inconsistent (screen shots included)
Since 0.2, atlas paths have been very inconsistent. See below for a small sample of what I've seen so far. There have been many more inconsistencies like this, but I didn't take the time to screen shot them all.
Issue #1 This is by far the weirdest situation I've seen. I completed the tower at the top of the screen and it unlocked the node directly below, circled in blue and labeled "start". Before I completed this "start" map, the paths to other nodes are what I've drawn in blue. I completed this map and the node with blue path to the left was not open but it was still connected with in game path. The tower in the middle of the screen could be accessed via the invisible red path that I've drawn which the game has not drawn at any time. Notice that I've completed the tower in the middle of the screen and it still isn't connected to the start node. After I completed the middle tower, the in game paths changed from what I drew in blue to what is currently visible. ![]() Issue #2 The map that I completed has a path to the circled node down and left, but that node can't be accessed. ![]() After I completed this next map, it is apparently connected to the circled node in the first picture via the invisible red path that I drew ![]() Last bumped on May 20, 2025, 3:42:25 PM
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" I've had a bunch like this too. Paths go through a node but don't give access to it because they actually lead to a different node on the other side. |
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