Boss Atlas skill tree influence the Story
Hi,
I didnt find any topic about it, so here i am. I finally noticed, after doing a shit ton of characters, that the points in Atlas skill tree for Bosses actually also proc during the entiere story if you're making a new character, resulting in having some very strong boss with high HP pool for no reason. Exemple : ![]() VS ![]() I noticed this because i was playing as a duo in the story, and we were supposed to have 2 Super strong characters with high gear, but it was super long to kill bosses (specialy the Chimera in Temple of Chaos, FFS, Atlas boss pts + duo = SO MUCH HP) while everything else was basicly Disappearing. Can we make it doesnt ? It's already annoying in SC to have to swap character, and refund the points each time you make a character, but it's 10 times worse in HC because if you lose your end game char and make a new one, you can't refund your Atlas points, so you're just suffering for 6 acts for no reason. Last bumped on May 21, 2025, 11:09:44 AM
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Seems like my screenshots died (?), so i'll just put the numbers :
Blackjaw the remnant, act 3, 72k hp without atlas Same mob with Boss atlas points, 170k hp. |
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