Smith of Kitava - Total Life Recovery Per Second and STR values incorrect in Character Window
Hello,
I am experiencing an issue where the character panel is not updating the Total Life Recovery Per Second correctly when I am outside of a map. If I un-equip my weapon, which has no life recovery related stats but strength, my life recovery in the character window only updates to that value, not the total overall life recovery I have. This also happens when I un-equip my body armour and re-equip that. When i remove my body armour and re-equip, the Total Life Recovery Per Second does not update to the current total value. NO other piece of equipement does this. I suspect there is an error with the body armour itself and the way the Smith of Kitava ascendency is interacting. Here are the stats: Superior Ornate Plate Body Armour Quality +20% Armour 801 46% increased Thorns Damage (From corruption) 50% Increased Armour, Evasion, Energy Shield (From runes) Regenerate 2.48% of Maximum Life Per Second (Innate to the armour) +75% Fire Resist (Smith of Kitava) 20% Increased Strength (Smith of Kitava) Corrupted. Additionally, I am having an issue where STATS are not updating correctly. For example, I Have a ring that has +11 To All Attributes. I currently have 603 Str, 55 Dex, 37 Int. If i un-equip this ring, I have 589 Str, 43 Dex, 26 Int. Every item of equipemnt with STR I have on it does not register properly. For example, I have +33 STR on my belt. If i remove this, my STR goes from 603 to 560. I have +26 STR on my boots, when removed my STR drops to 569. This discrepency happens for every STR item i swap out. Last bumped on May 19, 2025, 3:30:35 AM
|
![]() |
" All this is telling me is that you have ~30% increased strength. 20% is from your armour, not sure exactly where the rest is coming from. Maybe the Titanic and Polymathy notable passives? |
![]() |