Wisdom Rune - Bonus XP & Help Mitigate XP Loss On Death
PoE2 is designed to be challenging, especially when pushing end-game content. We have all seen the various threads about removing the death penalty mechanic of -10% experience loss, but wanted to suggest an alternate solution. I would like to propose to add a new rune that helps mitigate XP loss on death by bestowing an experience bonus as follows...
Lesser Wisdom Rune Martial Weapons: 3% Increased Experience Gain Armour: 3% Increased Experience Gain Wand/Staff: 3% Increased Experience Gain Wisdom Rune Martial Weapons: 5% Increased Experience Gain Armour: 5% Increased Experience Gain Wand/Staff: 5% Increased Experience Gain Greater Wisdom Rune Martial Weapons: 7% Increased Experience Gain Armour: 7% Increased Experience Gain Wand/Staff: 7% Increased Experience Gain This would give players an option to socket several of these runes into their gear to help curtail the XP loss with an experience boost. I think removing the death penalty mechanic outright would be a big mistake, but offering a tool to the players to help mitigate lost progression is a good compromise. Last edited by CharlesJT#7681 on May 18, 2025, 10:55:04 PM Last bumped on May 18, 2025, 11:08:41 PM
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Good idea's but GGG wouldnt do this in my opinion.
The core belief is that you really dont need to max level so it doesnt matter in later levels and leveling into the 90's is an achievement and not game critical to content access. With that being said this is Chris's Ruthless model: Ruthless mode, also known as Hard Mode, is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting-in to extreme item scarcity and various other changes. Named after the historical Ruthless difficulty from Closed Beta, it employs item scarcity and shifts of relative item values to simulate the Path of Exile experience in the early days (without the desync). This mode is meant to be intentionally brutally difficult, where reaching higher acts is an achievement, and traditionally weak items are felt as valuable. For example, a player may have difficulty equipping a full set of items by Act 4. Most items found will be normal rarity, and crafting currency will be extremely rare. General game mechanics (From POE Wiki Ruthless) A compounding experience penalty is applied to your character from level 68. Gems gain less experience. Edit: They need to Remove ruthless mechanics from the game P.S I am a Dog and i will just drop my load and leave on to the next post Last edited by Krym0r3#7733 on May 18, 2025, 11:09:38 PM
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