!!! NERF volatile plant !!!! plz
hello,
the main reason why its need to be nerfed 1. they can hide in enemies whats makes them invisible for player and can insta kill mele build on easy 2. sometimes dynamic culling dont shows them whats makes them again invisible, in ritual/breach/delirium its may become invisible even without dynamic culling. 3. remove their chase practically impossible 4. they ignore all resistances (75%+ doesnt help, even physical 80%) same as "conjures lightning storm' (also ignores resistance) 5. they detonate to fast so it makes very small window for reaction, anbd if u react dodge roll might not save you 6. by some maps for sample which are in mountains or which have hills or something like that, they can go under visible map and detonate under you and kill you. 7. one volatile ball can one shot u on 5k energy shield + 2k hp = 7k hitpoints in total 8. instead of nerfing them in this season you buffed them these # makes game unplayable my propositions 1. turn of them till it will be fixed or at all (they have enough damaging modifiers) 2.enroll them to before new start (down of the hunt) as the chaos resistances worked on them somehow 3. change their properties from damage on strong debuff like pin a player or silence the player skills/spells for 5-10 second.\ 4. cut their damage significantly to deal only 1k hitpoints per ball 5. cut their speed of movement and detonation 6. make longer delay between their spawning Last bumped on May 17, 2025, 4:33:42 PM
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