Possible Stun Threshold Increase on Enemies/Bosses
Hi,
Has anyone else noticed that stunning enemies (especially bosses) feels way harder ? Even with a decent stun-focused build, I’m struggling to stun regular mobs consistently, and bosses seem almost immune unless I land a massive hit. It feels like their stun thresholds might have been increased significantly compared to before. Not sure if it’s intentional or a balance change, but I wanted to flag it in case others are experiencing the same. Maybe it’s worth double-checking in patch notes or reporting as feedback if it’s unintended. Cheers! Last edited by Pyaray#6068 on May 16, 2025, 9:57:30 AM Last bumped on May 17, 2025, 3:11:57 AM
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" Yes, I was commenting about this in another thread! It's very overtuned. There is this in the patch notes: " I think they tried to fix this but broke some other things with stun scaling in the process, as stacking a lot of % increased stun buildup doesn't seem to make stunning enemies any easier. |
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Ugh I was afraid of this.... Will report back after I get time to play also heavy stun focused build
Last edited by gingerpauls#2326 on May 16, 2025, 7:48:57 PM
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" Sure In this game, it's all about the ranged character classes, they even take away the one good thing tanks have. Thank you for your reply Last edited by Pyaray#6068 on May 17, 2025, 3:18:22 AM
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