Bad FSR implementation - visual problems with skills
Using FSR makes skill particles looks extremely blurry, and even worse make them harder to see in some cases, this happens specially with Charges
Even at "FSR native resolution" or "FSR quality" this problem still exists, a simple solution to this would be to make FSR not apply to skills There's a performance increase in using FSR for monsters and environments, but FSR shouldn't apply to simple effects like power charges or even UI like world map, it makes them look very blurry or have visual artifacts for literally no reason since they're not performance-intensive Last bumped on May 15, 2025, 9:17:08 AM
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