Invisible walls for projectiles feel bad

There are various sections of the game which have gaps that you can't traverse, but also block projectiles.

Different maps have different layouts and obstacles. Certain maps have tight hallways with natural walls to block projectiles. But other parts are out in the open, just with gaps your character can't walk over -- and if they devs want these areas to tight so range characters have a harder time, then just put up some visible barrier on the map to indicate clearly "you can't shoot over this". For example, last part of act 2 crossing those bridges, you'd think you could attack from one platform over to the next.

It's like this in POE1 and other RPGs too (and for good reason, it's just better QOL). Maybe it's in the works for later, but right now, it just feels annoying when you are trying to attack enemies across gaps and your projectile just magically stops.
Last bumped on May 14, 2025, 9:55:32 PM

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