Dots and lich

DoT builds can't scale to even 1/100000th of what good builds are doing in damage.

DoT builds have no spirit gem,

DoT builds need a skill gem to kill rare mobs,


Lich lose 5% mana per sec, is wayyyyy to large of a negative to make the lich viable.

i think you guys better start holding open conversations with your community, there is a disconnect in what the studio is doing and what players want to see happening.
Last edited by Worlds7778#2034 on May 13, 2025, 6:15:23 AM
Last bumped on May 13, 2025, 12:41:06 PM
+1
essence drain and contagion should be changed to scale with ailment magnitude and duration, to compensate for the fact they don’t scale with critical chance and damage bonus.
yeah, and hexblast should be able to consume all chaos dots to deal that amount of damage, that’s what synergy is like in a normal game.
currently ed is just too weak
Lich, like most all the ascendancies have the exact same problem: ineffectual buffs, decimating downsides, or just outright what's the point of this.

Lich is so bad. What you do with your first 2 ascendancy points?

Cannot take Crystalline Phylactery. You are no where near far enough into the game where it will even drop a Jewel for you to socket.

Cannot take Eldritch Empowerment. You are no where near far enough into the game to reliably sustain Energy Shield. All your skills will be unusable. The node really needs to be changed to: While you have more than 3% Maximum Energy Shield, non-channeling spells cost an additional 3% Maximum Energy Shield and deal 30% more damage. Spending Energy Shield does not interrupt Recharge. This way, your skills only do 30% more damage when you can pay the additional ES cost, but work normally as long as you have sufficient mana to use the skill. Not being able to use your skills when you have no Energy Shield is terrible.

Necromantic Conduit is outright terrible. Once again, too early in the game to even contemplate trying to overcome the lose 5% mana per second downside. Will always be out of mana.

Rupture the Soul, on paper, all by itself, could be good. Problem is, curse skills are not available yet, I think. Available or not is moot though. Early game, the curse mechanic is terrible. Curse AOE is too small. Curse activation delay is too long. Attempting to curse, misses... a lot, making Rupture pretty useless, especially considering curse durations are too short and will most likely wear off before being able to kill the target even if you landed a curse.

This leaves one choice, Soulless Form. Wow. Increased mana regeneration, assuming you have sufficient life for the mechanic to actually be an increase at this early stage of the game.

+1
chaos skill is bad now when compare with other
"
DoT builds can't scale to even 1/100000th of what good builds are doing in damage.


Hard to take your point seriously when you exaggerate this much but I will try.
DoT damage is fine. It might not be as good as the top 1 build but that doesnt matter, its still better then alot of builds, its more then good enough to do all content and its great for mapping.


"

DoT builds have no spirit gem,


Blasphemy, Withering presence, convalescence. Or am I misunderstanding what you mean?


"

DoT builds need a skill gem to kill rare mobs,


False. My dots kill rare mobs by themselves. And even if they didnt then why would it be a problem that you would use a skill gem in addition to make it go faster? You would do that against bosses anyway. Even if they doubled dot damage then for efficiency you would still use a totem or something in addition on bosses to make it go faster. I dont see how its bad that you cant kill everything only with 1-2 dots.


"

Lich lose 5% mana per sec, is wayyyyy to large of a negative to make the lich viable.


Well that node is optional. There are other nodes you can take. I dont use that node personally. I will agree that ggg in general are going abit overboard with the downsides everywhere but I dont think this is the worst example.


"

i think you guys better start holding open conversations with your community, there is a disconnect in what the studio is doing and what players want to see happening.


As a chaos lich myself I have to disagree. I think its very strong, and from what ive seen others play it looks very strong. Dont really see what the problem is. Ive played from campaign throughout all endgame content as chaos dot and havent had any issues. I think in terms of class/skill balance lich is not the one that needs attention. They should rather focus on tuning the outliners that are either way too good or way too bad, and my opinion is that lich is in neither category.
"
DoT builds can't scale to even 1/100000th of what good builds are doing in damage.

DoT builds have no spirit gem,

DoT builds need a skill gem to kill rare mobs,


Lich lose 5% mana per sec, is wayyyyy to large of a negative to make the lich viable.

i think you guys better start holding open conversations with your community, there is a disconnect in what the studio is doing and what players want to see happening.

This is either bad rng or you don't know how to play the ascendancy. Example: I just looked at Maxroll, and the top build is an eternal life lich.
Meanwhile me HC SSF lich lvl 96 destroying the entire game without complaining... xD
HC SSF. What else? Ruthless when?

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