Please replace 'ADRENALINE RUSH' passive skill.
In Mercenery's passive tree area there is one
notable passive skill called 'Adrenaline Rush' and two small passive that are in my opinion useless for most reasons. First, Adrenaline Rush passive skill made to help newbies during boss battle after death to have slightly more attack and speed movement. Actually for them is to early to reach the area or the 3 second 'Recently time duration ' isn't a significant time to make the difference of survival. Afterwards for pro-players this skill remains useless becouse they have only one time opportunity for beating the map challenge. In conclusion i recommend replacing the skill with another more profitable and productive. Best thoughts for are: A. Empowerd skills that Mercenery class have few of them in his area, combined with some increased attack damage or even better attack speed. Most of empowerd skills in near area are benefiting Warrior class and are wasted points for Merc class with the way they are are placed in passive tree. B. Some percentage of Poison Ailments chance becouse there is almost nothing to invest even in near areas combined with duration time or magnitude. C. Presence radius wich is the most unjust recently abd this should be generous increased. D. Skill speed wich is the most important of all to improve the annoying reload time that only Crossbows have, combined with increased skill effect duration or cooldown time duration. E. Movement speed that is actually the same as before but with no Recently time restrictions, combined with reload speed which actually will solve a lot of problems during battle and enhance survibility. F. Last but equally useful, a skill that will add extra protection by adding small armour percentage in one of the three elements defences. Similar to Heatproofing skill. ( Prefered in lighting defence wich is the most unexpected damage during lighting storm attack). Last bumped on May 13, 2025, 6:00:48 AM
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It's "after you have killed", not "after you were killed"
It's for mapping, not bossing :P (You got both benefits as long as you're killing mobs) Last edited by Ganiroo#0816 on May 13, 2025, 5:43:00 AM
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" Ok! But still "Recently time" is the main thing that we need to focus. It's almost useless for both reasons as 4 sec is way to limited time. |
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Well - I have to disagree - 4 sec is a long time between kills in clearing/mapping scenario
I'm even using this on my current character - and I saw a lot of builds that's using it. Keep in mind that 'movement speed' is pretty scarce stat, it's designed to not be easily obtained - however in this case it is - that's why it's conditional. |
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" The recently effect time is most prefered for other classes rather than Merc's. It has more slow paced game from so actually doesn't benefit a lot. But it's not bad idea to stay. I will prefered to be added as a combined skill with others in Merc's area and put D and F proposals that are the most significant especially F that it don't exist and skyrocketing survibility. |